事件是實現對象通訊的一個重要手段,對于構建一個靈活的系統來說是非常必要的。在Flash Player 9中,將事件發送機制內建在了flash.events.EventDispatcher類中。所有需要發送事件的類都必須繼承EventDispatcher類。
調用EventDispatcher類中的addEventListener( ) and removeEventListener( )方法,就可以注冊或者移除事件監聽器。EventDispatcher中還定義了dispatchEvent()方法,可以使用該方法發送事件。dispatchEvent()方法至少需要一個參數,即flash.events.Event對象或者它的子類。
原文如下:
Events are an important way for objects to communicate. They are essential for creating flexible systems. Flash Player 9, for example, has a built-in event dispatching mechanism in the flash.events.EventDispatcher class. All classes that dispatch events inherit from EventDispatcher (e.g., NetStream and Sprite). If you want to define a class that dispatches events, you can extend EventDispatcher, as follows:
package {
import flash.events.EventDispatcher;
public class Example extends EventDispatcher {
}
}
The EventDispatcher class has public methods called addEventListener( ) and removeEventListener( ) that you can call from any instance of an EventDispatcher subclass to register event listeners. EventDispatcher also defines a protected method called dispatchEvent( ), which you can call from within a subclass to dispatch an event. The dispatchEvent( ) method requires at least one parameter as a flash.events.Event object or a subclass of Event.
posted on 2007-01-13 15:09
The Matrix 閱讀(464)
評論(0) 編輯 收藏 所屬分類:
Flex