<rt id="bn8ez"></rt>
<label id="bn8ez"></label>

  • <span id="bn8ez"></span>

    <label id="bn8ez"><meter id="bn8ez"></meter></label>

    junhong

    Design Pattern with java (part two)

    Encapsulating creation


    Although only the Simple Factory Method is a true singleton, you’ll find that each specify
    factory class in the more general types of factories will only have a single instance.
    1. Simple Factory method
      One approach is to make the factory a static method of the base class:
      //: factory:shapefact1:ShapeFactory1.java
      // A simple static factory method.
      package factory.shapefact1;
      import java.util.*;
      import junit.framework.*;
      abstract class Shape {
      public abstract void draw();
      public abstract void erase();
      public static Shape factory(String type) {
      if(type.equals("Circle")) return new Circle();
      if(type.equals("Square")) return new Square();
      throw new RuntimeException(
      "Bad shape creation: " + type);
      }
      }
      class Circle extends Shape {Circle() {} // Package-access constructor
      public void draw() {
      System.out.println("Circle.draw");
      }
      public void erase() {
      System.out.println("Circle.erase");
      }
      }
      class Square extends Shape {
      Square() {} // Package-access constructor
      public void draw() {
      System.out.println("Square.draw");
      }
      public void erase() {
      System.out.println("Square.erase");
      }
      }
      public class ShapeFactory1 extends TestCase {
      String shlist[] = { "Circle", "Square",
      "Square", "Circle", "Circle", "Square" };
      List shapes = new ArrayList();
      public void test() {
      Iterator it = Arrays.asList(shlist).iterator();
      while(it.hasNext())
      shapes.add(Shape.factory((String)it.next()));
      it = shapes.iterator();
      while(it.hasNext()) {
      Shape s = (Shape)it.next();
      s.draw();
      s.erase();
      }
      }
      public static void main(String args[]) {
      junit.textui.TestRunner.run(ShapeFactory1.class);
      }
      } ///:~
      To encourage creation to only happen in the factory( ), the constructors for the specific
      types of Shape are give package access, so factory( ) has access to the constructors but they
      are not available outside the package.
    2. Polymorphic factories
      different types of factories can be subclassed from the basic factory,for example
      interface Shape {
      void draw();
      void erase();
      }
      abstract class ShapeFactory {
      protected abstract Shape create();
      private static Map factories = new HashMap();
      public static void
      addFactory(String id, ShapeFactory f) {
      factories.put(id, f);
      }
      // A Template Method:
      public static final
      Shape createShape(String id) {
      if(!factories.containsKey(id)) {
      try {
      // Load dynamically
      Class.forName("factory.shapefact2." + id);
      } catch(ClassNotFoundException e) {
      throw new RuntimeException(
      "Bad shape creation: " + id);
      }
      // See if it was put in:
      if(!factories.containsKey(id))
      throw new RuntimeException(
      "Bad shape creation: " + id);
      }
      return
      ((ShapeFactory)factories.get(id)).create();
      }
      }
      class Circle implements Shape {
      private Circle() {}
      public void draw() {
      System.out.println("Circle.draw");
      }
      public void erase() {
      System.out.println("Circle.erase");
      }
      private static class Factory
      extends ShapeFactory {
      protected Shape create() {
      return new Circle();
      }
      }
      static {
      ShapeFactory.addFactory(
      "Circle", new Factory());
      }
      }
      .......
    3. Abstract factories
      The Abstract Factory pattern looks like the factory objects we’ve seen previously, with not
      one but several factory methods. Each of the factory methods creates a different kind of
      object. The idea is that at the point of creation of the factory object, you decide how all the
      objects created by that factory will be used.
      As another example suppose you are creating a general-purpose gaming environment and you
      want to be able to support different types of games
      interface Obstacle {
      void action();
      }
      interface Player {
      void interactWith(Obstacle o);
      }
      class Kitty implements Player {
      public void interactWith(Obstacle ob) {
      System.out.print("Kitty has encountered a ");
      ob.action();
      }
      }
      class KungFuGuy implements Player {
      public void interactWith(Obstacle ob) {
      System.out.print("KungFuGuy now battles a ");
      ob.action();
      }
      }
      class Puzzle implements Obstacle {
      public void action() {
      System.out.println("Puzzle");
      }
      }
      class NastyWeapon implements Obstacle {
      public void action() {
      System.out.println("NastyWeapon");
      }
      }
      // The Abstract Factory:
      interface GameElementFactory {Player makePlayer();
      Obstacle makeObstacle();
      }
      // Concrete factories:
      class KittiesAndPuzzles
      implements GameElementFactory {
      public Player makePlayer() {
      return new Kitty();
      }
      public Obstacle makeObstacle() {
      return new Puzzle();
      }
      }
      class KillAndDismember
      implements GameElementFactory {
      public Player makePlayer() {
      return new KungFuGuy();
      }
      public Obstacle makeObstacle() {
      return new NastyWeapon();
      }
      }
      class GameEnvironment {
      private GameElementFactory gef;
      private Player p;
      private Obstacle ob;
      public GameEnvironment(
      GameElementFactory factory) {
      gef = factory;
      p = factory.makePlayer();
      ob = factory.makeObstacle();
      }
      public void play() { p.interactWith(ob); }
      }
      public class Games extends TestCase {
      GameElementFactory
      kp = new KittiesAndPuzzles(),
      kd = new KillAndDismember();
      GameEnvironment
      g1 = new GameEnvironment(kp),
      g2 = new GameEnvironment(kd);
      // These just ensure no exceptions are thrown:
      public void test1() { g1.play(); }
      public void test2() { g2.play(); }
      public static void main(String args[]) {
      junit.textui.TestRunner.run(Games.class);
      }
      } ///:~
      In this environment, Player objects interact with Obstacle objects, but there are different
      types of players and obstacles depending on what kind of game you’re playing. You determine
      the kind of game by choosing a particular GameElementFactory, and then the
      GameEnvironment controls the setup and play of the game. In this example, the setup and
      play is very simple, but those activities (the initial conditions and the state change) can
      determine much of the game’s outcome. Here, GameEnvironment is not designed to be
      inherited, although it could very possibly make sense to do that.

    posted on 2006-04-10 23:23 junhong 閱讀(530) 評論(0)  編輯  收藏 所屬分類: java技術

    主站蜘蛛池模板: 亚洲成A人片在线观看无码3D | 国产网站免费观看| 午夜影视在线免费观看| 国产成人高清精品免费鸭子| 2019亚洲午夜无码天堂| 中国一级特黄高清免费的大片中国一级黄色片 | 激情五月亚洲色图| 免费av欧美国产在钱| 亚洲精品偷拍视频免费观看 | 亚洲精品自偷自拍无码| 久久黄色免费网站| 国产中文字幕免费观看| 亚洲冬月枫中文字幕在线看| 中文无码日韩欧免费视频| 亚洲一本大道无码av天堂| 亚洲国产综合AV在线观看| 野花香高清在线观看视频播放免费| 国产免费AV片在线播放唯爱网| 国产亚洲自拍一区| 亚洲愉拍一区二区三区| 3d动漫精品啪啪一区二区免费| 亚洲人成色77777在线观看大| 中国内地毛片免费高清| 亚洲毛片免费视频| 99在线观看视频免费| 精品亚洲成α人无码成α在线观看| 国产精品免费看久久久香蕉| 免费a级毛片网站| 国产精品无码亚洲精品2021| 波多野结衣免费在线观看| 亚洲国产精品无码中文字| 免费看黄福利app导航看一下黄色录像| 1000部免费啪啪十八未年禁止观看 | 国产一级淫片免费播放电影| 国产免费内射又粗又爽密桃视频| 国产无遮挡吃胸膜奶免费看视频| 一级毛片视频免费观看| 亚洲国产成人乱码精品女人久久久不卡 | 免费不卡中文字幕在线| 午夜不卡久久精品无码免费| 亚洲国产精品一区|