我使用的版本是cocos2d-2.0-x-2.0.4,cocos2dx-2.0版本對(duì)多分辨率適配提供了很好的支持,使用起來比1.0版本要簡單些,1.0版本的適配可以參考這篇博文。 1. 做2.0版本的適配首先需要了解下面這些知識(shí)。 (1)適配策略 2.0版本提供了三種適配策略: kResolutionNoBorder:超出屏幕的部分會(huì)被裁剪,兩側(cè)沒有黑邊,鋪滿屏幕,按圖片原始比例顯示,圖片不變形。 kResolutionShowAll:整個(gè)游戲界面是可見的,會(huì)按原始比例進(jìn)行縮放,圖片不變形,但兩側(cè)可能會(huì)留有黑邊,不鋪滿屏幕。 kResolutionExactFit:整個(gè)游戲界面是可見的,圖片可能會(huì)進(jìn)行拉伸或者壓縮處理,鋪滿屏幕,圖片會(huì)變形。 可以根據(jù)自己的要求選擇。 (2)VisibleSize和VisibleOrigin getVisibleSize:表示獲得視口(可視區(qū)域)的大小,如果DesignResolutionSize跟屏幕尺寸一樣大,則getVisibleSize等于getWinSize。 getVisibleOrigin:表示可視區(qū)域的起點(diǎn)坐標(biāo),這在處理相對(duì)位置的時(shí)候非常有用,確保節(jié)點(diǎn)在不同分辨率下的位置一致。 (3)DesignResolutionSize DesignResolutionSize是一個(gè)比較重要的概念,其實(shí)2.0版本的適配跟1.0版本原理差不多,都是按比例進(jìn)行縮放。這個(gè)DesignResolutionSize表示設(shè)計(jì)方案,就是你的游戲完美支持的分辨率方案,一般根據(jù)圖片資源的尺寸來定,自適配時(shí)會(huì)按照這個(gè)分辨率計(jì)算出縮放因子。因此,這個(gè)值也應(yīng)該是動(dòng)態(tài)的,如果是橫屏游戲則高度肯定是鋪滿屏幕的,寬度也要盡可能的鋪滿屏幕,因此應(yīng)該選擇寬高比最大的作為設(shè)計(jì)分辨率,下面的demo會(huì)給出使用方法。 (4)設(shè)置相對(duì)位置 在游戲中使用相對(duì)位置設(shè)置坐標(biāo)的好處是顯而易見的,這樣就不需要為每個(gè)分辨率都定義一套坐標(biāo)了。首先得定義一些參考點(diǎn),引擎的TestCpp例子中就提供了一種方法,以屏幕上可視區(qū)域的9個(gè)點(diǎn)作為參考點(diǎn),相當(dāng)于在該矩形內(nèi)寫一個(gè)米字,這9個(gè)點(diǎn)分別是:左上、左、左下、下、右下、右、右上、上、中心。 2. 下面來實(shí)現(xiàn)一個(gè)簡單的demo,首先創(chuàng)建一個(gè)win32工程,這個(gè)就不詳述了。 (1)創(chuàng)建一個(gè)AppMacros.h文件,定義了一些宏,源碼如下: - #ifndef __APPMACROS_H__
- #define __APPMACROS_H__
-
- #include "cocos2d.h"
-
- typedef struct tagResource
- {
- cocos2d::CCSize size;
- char directory[100];
- }Resource;
-
- //可用的資源尺寸
- static Resource smallResource = { cocos2d::CCSizeMake(480, 320), "iphone" };
- static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), "ipad" };
- static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), "ipadhd" };
-
- //設(shè)計(jì)方案
- static cocos2d::CCSize smallDesignResolutionSize = cocos2d::CCSizeMake(480.0f, 320.0f);
- static cocos2d::CCSize mediumDesignResolutionSize = cocos2d::CCSizeMake(1024.0f, 768.0f);
- static cocos2d::CCSize largeDesignResolutionSize = cocos2d::CCSizeMake(2048.0f, 1536.0f);
-
- //縮放因子,主要給文字標(biāo)簽使用
- #define SCALE_FACTOR (cocos2d::CCEGLView::sharedOpenGLView()->getDesignResolutionSize().width / smallResource.size.width)
-
- #endif
(2)接下來修改AppDelegate.cpp文件的applicationDidFinishLaunching函數(shù),添加以下代碼:- bool AppDelegate::applicationDidFinishLaunching()
- {
- // initialize director
- CCDirector *pDirector = CCDirector::sharedDirector();
- CCEGLView *pEGLView = CCEGLView::sharedOpenGLView();
- pDirector->setOpenGLView(pEGLView);
-
- CCSize frameSize = pEGLView->getFrameSize();
- float ratio = frameSize.width / frameSize.height;
- float ratio1 = largeDesignResolutionSize.width / largeDesignResolutionSize.height;
- float ratio2 = mediumDesignResolutionSize.width / mediumDesignResolutionSize.height;
- float ratio3 = smallDesignResolutionSize.width / smallDesignResolutionSize.height;
- float d1 = abs(ratio - ratio1);
- float d2 = abs(ratio - ratio2);
- float d3 = abs(ratio - ratio3);
- std::map<float, CCSize> designSize;
- designSize[d1] = largeDesignResolutionSize;
- designSize[d2] = mediumDesignResolutionSize;
- designSize[d3] = smallDesignResolutionSize;
- std::map<float, CCSize>::reverse_iterator iter = designSize.rbegin();
- //得到key最大的,因此我這里是橫屏,所以以高度為基準(zhǔn),為了確保縮放后寬度能全屏,所以選取寬高比最大的為設(shè)計(jì)方案
- CCSize designResolutionSize = iter->second;
-
- //pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
- pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionShowAll);
- //pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionExactFit);
-
- if (frameSize.height > mediumResource.size.height)
- {
- CCFileUtils::sharedFileUtils()->setResourceDirectory(largeResource.directory);
- pDirector->setContentScaleFactor(largeResource.size.height/designResolutionSize.height);
- }
- else if (frameSize.height > smallResource.size.height)
- {
- CCFileUtils::sharedFileUtils()->setResourceDirectory(mediumResource.directory);
- pDirector->setContentScaleFactor(mediumResource.size.height/designResolutionSize.height);
- }
- else
- {
- CCFileUtils::sharedFileUtils()->setResourceDirectory(smallResource.directory);
- pDirector->setContentScaleFactor(smallResource.size.height/designResolutionSize.height);
- }
-
- pDirector->setDisplayStats(true);
-
- pDirector->setAnimationInterval(1.0 / 60);
-
- CCScene *pScene = HelloWorld::scene();
-
- pDirector->runWithScene(pScene);
-
- return true;
- }
(3)創(chuàng)建VisibleRect.h和VisibleRect.cpp文件,封裝了獲取那9個(gè)點(diǎn)坐標(biāo)的函數(shù),比較簡單。代碼如下:VisibleRect.h- #ifndef __VISIBLERECT_H__
- #define __VISIBLERECT_H__
-
- #include "cocos2d.h"
- USING_NS_CC;
-
- class VisibleRect
- {
- public:
- static CCRect getVisibleRect();
-
- static CCPoint left();
- static CCPoint right();
- static CCPoint top();
- static CCPoint bottom();
- static CCPoint center();
- static CCPoint leftTop();
- static CCPoint rightTop();
- static CCPoint leftBottom();
- static CCPoint rightBottom();
- private:
- static void lazyInit();
- static CCRect s_visibleRect;
- };
-
- #endif
VisibleRect.cpp - #include "VisibleRect.h"
-
- CCRect VisibleRect::s_visibleRect;
-
- void VisibleRect::lazyInit()
- {
- if (s_visibleRect.size.width == 0.0f && s_visibleRect.size.height == 0.0f)
- {
- CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
- s_visibleRect.origin = pEGLView->getVisibleOrigin();
- s_visibleRect.size = pEGLView->getVisibleSize();
- }
- }
-
- CCRect VisibleRect::getVisibleRect()
- {
- lazyInit();
- return CCRectMake(s_visibleRect.origin.x, s_visibleRect.origin.y, s_visibleRect.size.width, s_visibleRect.size.height);
- }
-
- CCPoint VisibleRect::left()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height/2);
- }
-
- CCPoint VisibleRect::right()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y + s_visibleRect.size.height/2);
- }
-
- CCPoint VisibleRect::top()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x + s_visibleRect.size.width/2, s_visibleRect.origin.y + s_visibleRect.size.height);
- }
-
- CCPoint VisibleRect::bottom()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x + s_visibleRect.size.width/2, s_visibleRect.origin.y);
- }
-
- CCPoint VisibleRect::center()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x + s_visibleRect.size.width/2, s_visibleRect.origin.y + s_visibleRect.size.height/2);
- }
-
- CCPoint VisibleRect::leftTop()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x, s_visibleRect.origin.y + s_visibleRect.size.height);
- }
-
- CCPoint VisibleRect::rightTop()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y + s_visibleRect.size.height);
- }
-
- CCPoint VisibleRect::leftBottom()
- {
- lazyInit();
- return s_visibleRect.origin;
- }
-
- CCPoint VisibleRect::rightBottom()
- {
- lazyInit();
- return ccp(s_visibleRect.origin.x + s_visibleRect.size.width, s_visibleRect.origin.y);
- }
(4)修改HelloWorldScene.cpp的init函數(shù),使用相對(duì)位置設(shè)置坐標(biāo)。- bool HelloWorld::init()
- {
- if ( !CCLayer::init() )
- {
- return false;
- }
- CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
- "CloseNormal.png",
- "CloseSelected.png",
- this,
- menu_selector(HelloWorld::menuCloseCallback));
-
- pCloseItem->setPosition(ccpAdd(VisibleRect::rightBottom(),
- ccp(-pCloseItem->getContentSize().width/2, pCloseItem->getContentSize().height/2)));
-
- CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
- pMenu->setPosition(CCPointZero);
- this->addChild(pMenu, 1);
-
- CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", SCALE_FACTOR * 24);
- pLabel->setPosition(ccpAdd(VisibleRect::top(),
- ccp(0, -pLabel->getContentSize().height)));
- this->addChild(pLabel, 1);
-
- CCSprite* pSprite = CCSprite::create("HelloWorld.png");
- pSprite->setPosition(VisibleRect::center());
- this->addChild(pSprite, 0);
-
- CCSprite *pLogoSprite = CCSprite::create("icon.png");
- pLogoSprite->setAnchorPoint( ccp(0, 0.5) );
- pLogoSprite->setPosition(ccpAdd(VisibleRect::left(), ccp(50, 0)));
- this->addChild(pLogoSprite, 0);
-
- return true;
- }
(5)創(chuàng)建窗口,main.cpp的主要內(nèi)容:- AppDelegate app;
- CCEGLView* eglView = CCEGLView::sharedOpenGLView();
- //eglView->setFrameSize(2048, 1536);
- //eglView->setFrameSize(480, 320);
- //eglView->setFrameSize(800, 480);
- //eglView->setFrameSize(1024, 768);
- //eglView->setFrameSize(1280, 800);
- eglView->setFrameSize(1280, 768);
- //eglView->setFrameSize(960, 640);
- eglView->setFrameZoomFactor(0.5f);
-
- int ret = CCApplication::sharedApplication()->run();
OK,到此為止,代碼部分已經(jīng)完成了,下面看看在各種分辨率和不同策略下的效果圖:1. kResolutionShowAll策略:(1)2048×1536
(2)1024×768

(3)480×320

2. kResolutionExactFit策略1280×768分辨率
3. kResolutionNoBorder策略 1280×768分辨率

demo源碼:http://download.csdn.net/detail/zhoujianghai/4847206 本文鏈接:http://codingnow.cn/cocos2d-x/975.html
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