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            在前面一篇文章中,我們分析了Android系統(tǒng)在啟動時安裝應(yīng)用程序的過程,這些應(yīng)用程序安裝好之后,還需要有一個Home應(yīng)用程序來負責(zé)把它們在桌面上展示出來,在Android系統(tǒng)中,這個默認的Home應(yīng)用程序就是Launcher了,本文將詳細分析Launcher應(yīng)用程序的啟動過程。

            Android系統(tǒng)的Home應(yīng)用程序Launcher是由ActivityManagerService啟動的,而ActivityManagerService和PackageManagerService一樣,都是在開機時由SystemServer組件啟動的,SystemServer組件首先是啟動ePackageManagerServic,由它來負責(zé)安裝系統(tǒng)的應(yīng)用程序,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析,系統(tǒng)中的應(yīng)用程序安裝好了以后,SystemServer組件接下來就要通過ActivityManagerService來啟動Home應(yīng)用程序Launcher了,Launcher在啟動的時候便會通過PackageManagerServic把系統(tǒng)中已經(jīng)安裝好的應(yīng)用程序以快捷圖標的形式展示在桌面上,這樣用戶就可以使用這些應(yīng)用程序了,整個過程如下圖所示:


    點擊查看大圖

            下面詳細分析每一個步驟。

            Step 1. SystemServer.main

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 1。

            Step 2. SystemServer.init1

            這個函數(shù)是一個JNI方法,實現(xiàn)在 frameworks/base/services/jni/com_android_server_SystemServer.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 2。

            Step 3. libsystem_server.system_init

            函數(shù)system_init實現(xiàn)在libsystem_server庫中,源代碼位于frameworks/base/cmds/system_server/library/system_init.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 3。

            Step 4. AndroidRuntime.callStatic

            這個函數(shù)定義在frameworks/base/core/jni/AndroidRuntime.cpp文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 4。

            Step 5. SystemServer.init2

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 5。

            Step 6. ServerThread.run

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/SystemServer.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 6。

            Step 7. ActivityManagerService.main

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

    public final class ActivityManagerService extends ActivityManagerNative
    		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
    	......
    
    	public static final Context main(int factoryTest) {
    		AThread thr = new AThread();
    		thr.start();
    
    		synchronized (thr) {
    			while (thr.mService == null) {
    				try {
    					thr.wait();
    				} catch (InterruptedException e) {
    				}
    			}
    		}
    
    		ActivityManagerService m = thr.mService;
    		mSelf = m;
    		ActivityThread at = ActivityThread.systemMain();
    		mSystemThread = at;
    		Context context = at.getSystemContext();
    		m.mContext = context;
    		m.mFactoryTest = factoryTest;
    		m.mMainStack = new ActivityStack(m, context, true);
    
    		m.mBatteryStatsService.publish(context);
    		m.mUsageStatsService.publish(context);
    
    		synchronized (thr) {
    			thr.mReady = true;
    			thr.notifyAll();
    		}
    
    		m.startRunning(null, null, null, null);
    
    		return context;
    	}
    
    	......
    }
            這個函數(shù)首先通過AThread線程對象來內(nèi)部創(chuàng)建了一個ActivityManagerService實例,然后將這個實例保存其成員變量mService中,接著又把這個ActivityManagerService實例保存在ActivityManagerService類的靜態(tài)成員變量mSelf中,最后初始化其它成員變量,就結(jié)束了。

     

            Step 8. PackageManagerService.main

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中,具體可以參考前面一篇文章Android應(yīng)用程序安裝過程源代碼分析的Step 7。執(zhí)行完這一步之后,系統(tǒng)中的應(yīng)用程序的所有信息都保存在PackageManagerService中了,后面Home應(yīng)用程序Launcher啟動起來后,就會把PackageManagerService中的應(yīng)用程序信息取出來,然后以快捷圖標的形式展示在桌面上,后面我們將會看到這個過程。

            Step 9. ActivityManagerService.setSystemProcess

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

    public final class ActivityManagerService extends ActivityManagerNative
    		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
    	......
    
    	public static void setSystemProcess() {
    		try {
    			ActivityManagerService m = mSelf;
    
    			ServiceManager.addService("activity", m);
    			ServiceManager.addService("meminfo", new MemBinder(m));
    			if (MONITOR_CPU_USAGE) {
    				ServiceManager.addService("cpuinfo", new CpuBinder(m));
    			}
    			ServiceManager.addService("permission", new PermissionController(m));
    
    			ApplicationInfo info =
    				mSelf.mContext.getPackageManager().getApplicationInfo(
    				"android", STOCK_PM_FLAGS);
    			mSystemThread.installSystemApplicationInfo(info);
    
    			synchronized (mSelf) {
    				ProcessRecord app = mSelf.newProcessRecordLocked(
    					mSystemThread.getApplicationThread(), info,
    					info.processName);
    				app.persistent = true;
    				app.pid = MY_PID;
    				app.maxAdj = SYSTEM_ADJ;
    				mSelf.mProcessNames.put(app.processName, app.info.uid, app);
    				synchronized (mSelf.mPidsSelfLocked) {
    					mSelf.mPidsSelfLocked.put(app.pid, app);
    				}
    				mSelf.updateLruProcessLocked(app, true, true);
    			}
    		} catch (PackageManager.NameNotFoundException e) {
    			throw new RuntimeException(
    				"Unable to find android system package", e);
    		}
    	}
    	......
    }
            這個函數(shù)首先是將這個ActivityManagerService實例添加到ServiceManager中去托管,這樣其它地方就可以通過ServiceManager.getService接口來訪問這個全局唯一的ActivityManagerService實例了,接著又通過調(diào)用mSystemThread.installSystemApplicationInfo函數(shù)來把應(yīng)用程序框架層下面的android包加載進來 ,這里的mSystemThread是一個ActivityThread類型的實例變量,它是在上面的Step 7中創(chuàng)建的,后面就是一些其它的初始化工作了。

            Step 10.  ActivityManagerService.systemReady

            這個函數(shù)是在上面的Step 6中的ServerThread.run函數(shù)在將系統(tǒng)中的一系列服務(wù)都初始化完畢之后才調(diào)用的,它定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

    public final class ActivityManagerService extends ActivityManagerNative
    		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
    	......
    
    	public void systemReady(final Runnable goingCallback) {
    		......
    
    		synchronized (this) {
    			......
    
    			mMainStack.resumeTopActivityLocked(null);
    		}
    	}
    
    	......
    }
            這個函數(shù)的內(nèi)容比較多,這里省去無關(guān)的部分,主要關(guān)心啟動Home應(yīng)用程序的邏輯,這里就是通過mMainStack.resumeTopActivityLocked函數(shù)來啟動Home應(yīng)用程序的了,這里的mMainStack是一個ActivityStack類型的實例變量。

     

            Step 11. ActivityStack.resumeTopActivityLocked

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中:

    public class ActivityStack {
    	......
    
    	final boolean resumeTopActivityLocked(ActivityRecord prev) {
    		// Find the first activity that is not finishing.
    		ActivityRecord next = topRunningActivityLocked(null);
    
    		......
    
    		if (next == null) {
    			// There are no more activities!  Let's just start up the
    			// Launcher...
    			if (mMainStack) {
    				return mService.startHomeActivityLocked();
    			}
    		}
    
    		......
    	}
    
    	......
    }
            這里調(diào)用函數(shù)topRunningActivityLocked返回的是當前系統(tǒng)Activity堆棧最頂端的Activity,由于此時還沒有Activity被啟動過,因此,返回值為null,即next變量的值為null,于是就調(diào)用mService.startHomeActivityLocked語句,這里的mService就是前面在Step 7中創(chuàng)建的ActivityManagerService實例了。

     

            Step 12. ActivityManagerService.startHomeActivityLocked

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityManagerServcie.java文件中:

    public final class ActivityManagerService extends ActivityManagerNative
    		implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback {
    	......
    
    	boolean startHomeActivityLocked() {
    		......
    
    		Intent intent = new Intent(
    			mTopAction,
    			mTopData != null ? Uri.parse(mTopData) : null);
    		intent.setComponent(mTopComponent);
    		if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) {
    			intent.addCategory(Intent.CATEGORY_HOME);
    		}
    		ActivityInfo aInfo =
    			intent.resolveActivityInfo(mContext.getPackageManager(),
    			STOCK_PM_FLAGS);
    		if (aInfo != null) {
    			intent.setComponent(new ComponentName(
    				aInfo.applicationInfo.packageName, aInfo.name));
    			// Don't do this if the home app is currently being
    			// instrumented.
    			ProcessRecord app = getProcessRecordLocked(aInfo.processName,
    				aInfo.applicationInfo.uid);
    			if (app == null || app.instrumentationClass == null) {
    				intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK);
    				mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo,
    					null, null, 0, 0, 0, false, false);
    			}
    		}
    
    		return true;
    	}
    
    	......
    }
            函數(shù)首先創(chuàng)建一個CATEGORY_HOME類型的Intent,然后通過Intent.resolveActivityInfo函數(shù)向PackageManagerService查詢Category類型為HOME的Activity,這里我們假設(shè)只有系統(tǒng)自帶的Launcher應(yīng)用程序注冊了HOME類型的Activity(見packages/apps/Launcher2/AndroidManifest.xml文件):

     

    <manifest
        xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.android.launcher"
        android:sharedUserId="@string/sharedUserId"
    	>
    
        ......
    
    	<application
    	    android:name="com.android.launcher2.LauncherApplication"
    	    android:process="@string/process"
    	    android:label="@string/application_name"
    	    android:icon="@drawable/ic_launcher_home">
    
    		<activity
    			android:name="com.android.launcher2.Launcher"
    			android:launchMode="singleTask"
    			android:clearTaskOnLaunch="true"
    			android:stateNotNeeded="true"
    			android:theme="@style/Theme"
    			android:screenOrientation="nosensor"
    			android:windowSoftInputMode="stateUnspecified|adjustPan">
    			<intent-filter>
    				<action android:name="android.intent.action.MAIN" />
    				<category android:name="android.intent.category.HOME" />
    				<category android:name="android.intent.category.DEFAULT" />
    				<category android:name="android.intent.category.MONKEY"/>
    				</intent-filter>
    		</activity>
    
    		......
    	</application>
    </manifest>

     

            因此,這里就返回com.android.launcher2.Launcher這個Activity了。由于是第一次啟動這個Activity,接下來調(diào)用函數(shù)getProcessRecordLocked返回來的ProcessRecord值為null,于是,就調(diào)用mMainStack.startActivityLocked函數(shù)啟動com.android.launcher2.Launcher這個Activity了,這里的mMainStack是一個ActivityStack類型的成員變量。

            Step 13.  ActivityStack.startActivityLocked

            這個函數(shù)定義在frameworks/base/services/java/com/android/server/am/ActivityStack.java文件中,具體可以參考Android應(yīng)用程序啟動過程源代碼分析一文,這里就不詳述了,在我們這個場景中,調(diào)用這個函數(shù)的最后結(jié)果就是把com.android.launcher2.Launcher啟動起來,接著調(diào)用它的onCreate函數(shù)。

            Step 14. Launcher.onCreate

            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:

    public final class Launcher extends Activity
    		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
    	......
    
    	@Override
    	protected void onCreate(Bundle savedInstanceState) {
    		......
    
    		if (!mRestoring) {
    			mModel.startLoader(this, true);
    		}
    
    		......
    	}
    
    	......
    }
            這里的mModel是一個LauncherModel類型的成員變量,這里通過調(diào)用它的startLoader成員函數(shù)來執(zhí)行加應(yīng)用程序的操作。

     

            Step 15. LauncherModel.startLoader

            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

    public class LauncherModel extends BroadcastReceiver {
    	......
    
    	public void startLoader(Context context, boolean isLaunching) {
    		......
    
                    synchronized (mLock) {
                         ......
    
                         // Don't bother to start the thread if we know it's not going to do anything
                         if (mCallbacks != null && mCallbacks.get() != null) {
                             // If there is already one running, tell it to stop.
                             LoaderTask oldTask = mLoaderTask;
                             if (oldTask != null) {
                                 if (oldTask.isLaunching()) {
                                     // don't downgrade isLaunching if we're already running
                                     isLaunching = true;
                                 }
                                 oldTask.stopLocked();
    		         }
    		         mLoaderTask = new LoaderTask(context, isLaunching);
    		         sWorker.post(mLoaderTask);
    	            }
    	       }
    	}
    
    	......
    }
            這里不是直接加載應(yīng)用程序,而是把加載應(yīng)用程序的操作作為一個消息來處理。這里的sWorker是一個Handler,通過它的post方式把一個消息放在消息隊列中去,然后系統(tǒng)就會調(diào)用傳進去的參數(shù)mLoaderTask的run函數(shù)來處理這個消息,這個mLoaderTask是LoaderTask類型的實例,于是,下面就會執(zhí)行LoaderTask類的run函數(shù)了。

     

            Step 16. LoaderTask.run

            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

    public class LauncherModel extends BroadcastReceiver {
    	......
    
    	private class LoaderTask implements Runnable {
    		......
    
    		public void run() {
    			......
    
    			keep_running: {
    				......
    
    				// second step
    				if (loadWorkspaceFirst) {
    					......
    					loadAndBindAllApps();
    				} else {
    					......
    				}
    
    				......
    			}
    
    			......
    		}
    
    		......
    	}
    
    	......
    }
            這里調(diào)用loadAndBindAllApps成員函數(shù)來進一步操作。

     

            Step 17. LoaderTask.loadAndBindAllApps
            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

    public class LauncherModel extends BroadcastReceiver {
    	......
    
    	private class LoaderTask implements Runnable {
    		......
    
    		private void loadAndBindAllApps() {
    			......
    
    			if (!mAllAppsLoaded) {
    				loadAllAppsByBatch();
    				if (mStopped) {
    					return;
    				}
    				mAllAppsLoaded = true;
    			} else {
    				onlyBindAllApps();
    			}
    		}
    
    
    		......
    	}
    
    	......
    }
            由于還沒有加載過應(yīng)用程序,這里的mAllAppsLoaded為false,于是就繼續(xù)調(diào)用loadAllAppsByBatch函數(shù)來進一步操作了。

     

            Step 18. LoaderTask.loadAllAppsByBatch
            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/LauncherModel.java文件中:

    public class LauncherModel extends BroadcastReceiver {
    	......
    
    	private class LoaderTask implements Runnable {
    		......
    
    		private void loadAllAppsByBatch() {	
    			......
    
    			final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
    			mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);
    
    			final PackageManager packageManager = mContext.getPackageManager();
    			List<ResolveInfo> apps = null;
    
    			int N = Integer.MAX_VALUE;
    
    			int startIndex;
    			int i=0;
    			int batchSize = -1;
    			while (i < N && !mStopped) {
    				if (i == 0) {
    					mAllAppsList.clear();
    					......
    					apps = packageManager.queryIntentActivities(mainIntent, 0);
    					
    					......
    
    					N = apps.size();
    					
    					......
    
    					if (mBatchSize == 0) {
    						batchSize = N;
    					} else {
    						batchSize = mBatchSize;
    					}
    
    					......
    
    					Collections.sort(apps,
    						new ResolveInfo.DisplayNameComparator(packageManager));
    				}
    
    				startIndex = i;
    				for (int j=0; i<N && j<batchSize; j++) {
    					// This builds the icon bitmaps.
    					mAllAppsList.add(new ApplicationInfo(apps.get(i), mIconCache));
    					i++;
    				}
    
    				final boolean first = i <= batchSize;
    				final Callbacks callbacks = tryGetCallbacks(oldCallbacks);
    				final ArrayList<ApplicationInfo> added = mAllAppsList.added;
    				mAllAppsList.added = new ArrayList<ApplicationInfo>();
    			
    				mHandler.post(new Runnable() {
    					public void run() {
    						final long t = SystemClock.uptimeMillis();
    						if (callbacks != null) {
    							if (first) {
    								callbacks.bindAllApplications(added);
    							} else {
    								callbacks.bindAppsAdded(added);
    							}
    							......
    						} else {
    							......
    						}
    					}
    				});
    
    				......
    			}
    
    			......
    		}
    
    		......
    	}
    
    	......
    }
            函數(shù)首先構(gòu)造一個CATEGORY_LAUNCHER類型的Intent:

     

        final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);
        mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);
            接著從mContext變量中獲得PackageManagerService的接口:

     

        final PackageManager packageManager = mContext.getPackageManager();

     

           下一步就是通過這個PackageManagerService.queryIntentActivities接口來取回所有Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。

           我們先進入到PackageManagerService.queryIntentActivities函數(shù)中看看是如何獲得這些Activity的,然后再回到這個函數(shù)中來看其余操作。

           Step 19. PackageManagerService.queryIntentActivities

           這個函數(shù)定義在frameworks/base/services/java/com/android/server/PackageManagerService.java文件中:

    class PackageManagerService extends IPackageManager.Stub {
    	......
    
    	public List<ResolveInfo> queryIntentActivities(Intent intent,
    			String resolvedType, int flags) {
    		......
    
    		synchronized (mPackages) {
    			String pkgName = intent.getPackage();
    			if (pkgName == null) {
    				return (List<ResolveInfo>)mActivities.queryIntent(intent,
    						resolvedType, flags);
    			}
    
    			......
    		}
    
    		......
    	}
    
    	......
    }

     

            回憶前面一篇文章Android應(yīng)用程序安裝過程源代碼分析,系統(tǒng)在前面的Step 8中啟動PackageManagerService時,會把系統(tǒng)中的應(yīng)用程序都解析一遍,然后把解析得到的Activity都保存在mActivities變量中,這里通過這個mActivities變量的queryIntent函數(shù)返回符合條件intent的Activity,這里要返回的便是Action類型為Intent.ACTION_MAIN,并且Category類型為Intent.CATEGORY_LAUNCHER的Activity了。

            回到Step 18中的 LoaderTask.loadAllAppsByBatch函數(shù)中,從queryIntentActivities函數(shù)調(diào)用處返回所要求的Activity后,便調(diào)用函數(shù)tryGetCallbacks(oldCallbacks)得到一個返CallBack接口,這個接口是由Launcher類實現(xiàn)的,接著調(diào)用這個接口的.bindAllApplications函數(shù)來進一步操作。注意,這里又是通過消息來處理加載應(yīng)用程序的操作的。

            Step 20. Launcher.bindAllApplications

            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/Launcher.java文件中:

    public final class Launcher extends Activity
    		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
    	......
    
    	private AllAppsView mAllAppsGrid;
    
    	......
    
    	public void bindAllApplications(ArrayList<ApplicationInfo> apps) {
    		mAllAppsGrid.setApps(apps);
    	}
    
    	......
    }
            這里的mAllAppsGrid是一個AllAppsView類型的變量,它的實際類型一般就是AllApps2D了。

     

            Step 21. AllApps2D.setApps

            這個函數(shù)定義在packages/apps/Launcher2/src/com/android/launcher2/AllApps2D.java文件中:

    public class AllApps2D
    	extends RelativeLayout
    	implements AllAppsView,
    		AdapterView.OnItemClickListener,
    		AdapterView.OnItemLongClickListener,
    		View.OnKeyListener,
    		DragSource {
    
    	......
    
    	public void setApps(ArrayList<ApplicationInfo> list) {
    		mAllAppsList.clear();
    		addApps(list);
    	}
    
    	public void addApps(ArrayList<ApplicationInfo> list) {
    		final int N = list.size();
    
    		for (int i=0; i<N; i++) {
    			final ApplicationInfo item = list.get(i);
    			int index = Collections.binarySearch(mAllAppsList, item,
    				LauncherModel.APP_NAME_COMPARATOR);
    			if (index < 0) {
    				index = -(index+1);
    			}
    			mAllAppsList.add(index, item);
    		}
    		mAppsAdapter.notifyDataSetChanged();
    	}
    
    	......
    }
            函數(shù)setApps首先清空mAllAppsList列表,然后調(diào)用addApps函數(shù)來為上一步得到的每一個應(yīng)用程序創(chuàng)建一個ApplicationInfo實例了,有了這些ApplicationInfo實例之后,就可以在桌面上展示系統(tǒng)中所有的應(yīng)用程序了。

     

            到了這里,系統(tǒng)默認的Home應(yīng)用程序Launcher就把PackageManagerService中的應(yīng)用程序加載進來了,當我們在屏幕上點擊下面這個圖標時,就會把剛才加載好的應(yīng)用程序以圖標的形式展示出來了:

            點擊這個按鈕時,便會響應(yīng)Launcher.onClick函數(shù):

    public final class Launcher extends Activity
    		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
    	......
    
    	public void onClick(View v) {
    		Object tag = v.getTag();
    		if (tag instanceof ShortcutInfo) {
    			......
    		} else if (tag instanceof FolderInfo) {
    			......
    		} else if (v == mHandleView) {
    			if (isAllAppsVisible()) {
    				......
    			} else {
    				showAllApps(true);
    			}
    		}
    	}
    
    	......
    }
            接著就會調(diào)用showAllApps函數(shù)顯示應(yīng)用程序圖標:

     

    public final class Launcher extends Activity
    		implements View.OnClickListener, OnLongClickListener, LauncherModel.Callbacks, AllAppsView.Watcher {
    	......
    
    	void showAllApps(boolean animated) {
    		mAllAppsGrid.zoom(1.0f, animated);
    
    		((View) mAllAppsGrid).setFocusable(true);
    		((View) mAllAppsGrid).requestFocus();
    
    		// TODO: fade these two too
    		mDeleteZone.setVisibility(View.GONE);
    	}
    
    	......
    }
            這樣我們就可以看到系統(tǒng)中的應(yīng)用程序了:

     



            當點擊上面的這些應(yīng)用程序圖標時,便會響應(yīng)AllApps2D.onItemClick函數(shù):

    public class AllApps2D
    	extends RelativeLayout
    	implements AllAppsView,
    		AdapterView.OnItemClickListener,
    		AdapterView.OnItemLongClickListener,
    		View.OnKeyListener,
    		DragSource {
    
    	......
    
    	public void onItemClick(AdapterView parent, View v, int position, long id) {
    		ApplicationInfo app = (ApplicationInfo) parent.getItemAtPosition(position);
    		mLauncher.startActivitySafely(app.intent, app);
    	}
    
    
    	......
    }
    

            這里的成員變量mLauncher的類型為Launcher,于是就調(diào)用Launcher.startActivitySafely函數(shù)來啟動應(yīng)用程序了,這個過程具體可以參考Android應(yīng)用程序啟動過程源代碼分析一文。

     

    作者:Luoshengyang 發(fā)表于2011-9-16 0:58:48 原文鏈接
    閱讀:9065 評論:23 查看評論
    posted on 2012-04-17 21:32 mixer-a 閱讀(2069) 評論(0)  編輯  收藏

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