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    /**
      * This code is courtesy of Neil Davies at http://www.inter-fuser.com
      * @param context the current context
      * @param originalImage The original Bitmap image used to create the reflection
      * @return the bitmap with a reflection
      */
     public static Bitmap createReflectedImage(Context context, Bitmap originalImage) {
              //The gap we want between the reflection and the original image
              final int reflectionGap = 4;
             
                int width = originalImage.getWidth();
                int height = originalImage.getHeight();
                
          
                //This will not scale but will flip on the Y axis
                Matrix matrix = new Matrix();
                matrix.preScale(1, -1);
                
                //Create a Bitmap with the flip matrix applied to it.
                //We only want the bottom half of the image
                Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
                
                    
                //Create a new bitmap with same width but taller to fit reflection
                Bitmap bitmapWithReflection = Bitmap.createBitmap(width
                  , (height + height/2), Config.ARGB_8888);
              
               //Create a new Canvas with the bitmap that's big enough for
               //the image plus gap plus reflection
               Canvas canvas = new Canvas(bitmapWithReflection);
               //Draw in the original image
               canvas.drawBitmap(originalImage, 0, 0, null);
               //Draw in the gap
               Paint defaultPaint = new Paint();
               canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
               //Draw in the reflection
               canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
               
               //Create a shader that is a linear gradient that covers the reflection
               Paint paint = new Paint();
               LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
                 bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
                 TileMode.CLAMP);
              //Set the paint to use this shader (linear gradient)
               paint.setShader(shader);
               //Set the Transfer mode to be porter duff and destination in
               paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
               //Draw a rectangle using the paint with our linear gradient
               canvas.drawRect(0, height, width,
                 bitmapWithReflection.getHeight() + reflectionGap, paint);
              
              return bitmapWithReflection;
      }
    posted on 2010-05-07 18:52 calvin 閱讀(191) 評論(0)  編輯  收藏 所屬分類: Android
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