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    socket, nio socket 及nio socket框架MINA總結 (轉)

    http://blog.csdn.net/lcllcl987/archive/2007/04/16/1566114.aspx
    nio學習:
    最近花了點時間研究了一下nio,及其開源框架MINA,現把心得總結如下:
    1:傳統socket:阻塞式通信
    每建立一個Socket連接時,同時創建一個新線程對該Socket進行單獨通信(采用阻塞的方式通信)。
    這種方式具有很高的響應速度,并且控制起來也很簡單,在連接數較少的時候非常有效,但是如果
    對每一個連接都產生一個線程的無疑是對系統資源的一種浪費,如果連接數較多將會出現資源不足的情況
    example:
    server code:

    public class MultiUserServer extends Thread {
     private Socket client;
     
     public MultiUserServer(Socket c) {
      this.client = c;
     }

     public void run() {
      try {
       BufferedReader in = new BufferedReader(new InputStreamReader(client
         .getInputStream()));
       PrintWriter out = new PrintWriter(client.getOutputStream());
       // Mutil User but can't parallel
       while (true) {
        String str = in.readLine();
        System.out.println(str);
        SocketLog.debug("receive message: " + str);
        out.println("has receive....");
        out.flush();
        if (str.equals("end"))
         break;
       }
       client.close();
      } catch (IOException ex) {
      }
     }

     public static void main(String[] args) throws IOException {
      int port = 5678;
      if (args.length > 0)
       port = Integer.parseInt(args[0]);
      ServerSocket server = new ServerSocket(port);
      SocketLog.debug("the server socket application is created!");
      while (true) {
       // transfer location change Single User or Multi User
       MultiUserServer mu = new MultiUserServer(server.accept());
       mu.start();
      }
     }
    }

    client code:

    public class Client {

     static Socket server;

     public static void main(String[] args) throws Exception {
      
      //set socket proxy.
      String proxyHost = "192.168.254.212";
      String proxyPort = "1080";
      System.getProperties().put("socksProxySet","true");
      System.getProperties().put("socksProxyHost",proxyHost);
      System.getProperties().put("socksProxyPort",proxyPort);
      
      String host = "132.201.69.80";
      int port = 13086;
      if (args.length > 1)
      {
       host = args[0];
       port = Integer.parseInt(args[1]);
      }
      System.out.println("connetioning:" + host + ":" + port);
      server = new Socket(host, port);
      BufferedReader in = new BufferedReader(new InputStreamReader(server
        .getInputStream()));
      PrintWriter out = new PrintWriter(server.getOutputStream());
      BufferedReader wt = new BufferedReader(new InputStreamReader(System.in));
      while (true) {
       String str = wt.readLine();
       out.println(str);
       out.flush();
       if (str.equals("end")) {
        break;
       }
       System.out.println(in.readLine());
      }
      server.close();
     }
    }

    2.nio:非阻塞通訊模式
    2.1NIO 設計背后的基石:反應器模式,用于事件多路分離和分派的體系結構模式。
    反應器模式的核心功能如下:
    將事件多路分用
    將事件分派到各自相應的事件處理程序

    NIO 的非阻塞 I/O 機制是圍繞 選擇器和 通道構建的。 Channel 類表示服務器和客戶機之間的
    一種通信機制。Selector 類是 Channel 的多路復用器。 Selector 類將傳入客戶機請求多路分
    用并將它們分派到各自的請求處理程序。
    通道(Channel 類):表示服務器和客戶機之間的一種通信機制。
    選擇器(Selector類):是 Channel 的多路復用器。Selector 類將傳入的客戶機請求多路分用并將它們
    分派到各自的請求處理程序。

    簡單的來說:

    NIO是一個基于事件的IO架構,最基本的思想就是:有事件我通知你,你再去做你的事情.
    而且NIO的主線程只有一個,不像傳統的模型,需要多個線程以應對客戶端請求,也減輕
    了JVM的工作量。
    當Channel注冊至Selector以后,經典的調用方法如下:

            while (somecondition) {
                int n = selector.select(TIMEOUT);
                if (n == 0)
                    continue;
                for (Iterator iter = selector.selectedKeys().iterator(); iter
                        .hasNext();) {
                    if (key.isAcceptable())
                        doAcceptable(key);
                    if (key.isConnectable())
                        doConnectable(key);
                    if (key.isValid() && key.isReadable())
                        doReadable(key);
                    if (key.isValid() && key.isWritable())
                        doWritable(key);
                    iter.remove();
                }
            }
    nio中取得事件通知,就是在selector的select事件中完成的。在selector事件時有一個線程
    向操作系統詢問,selector中注冊的Channel&&SelectionKey的鍵值對的各種事件是否有發生,
    如果有則添加到selector的selectedKeys屬性Set中去,并返回本次有多少個感興趣的事情發生。
    如果發現這個值>0,表示有事件發生,馬上迭代selectedKeys中的SelectionKey,
    根據Key中的表示的事件,來做相應的處理。
    實際上,這段說明表明了異步socket的核心,即異步socket不過是將多個socket的調度(或者還有他們的線程調度)
    全部交給操作系統自己去完成,異步的核心Selector,不過是將這些調度收集、分發而已。
    2.2 nio example:
    server code:


    public class NonBlockingServer
    {
        public Selector sel = null;
        public ServerSocketChannel server = null;
        public SocketChannel socket = null;
        public int port = 4900;
        String result = null;


        public NonBlockingServer()
        {
      System.out.println("Inside default ctor");
        }
       
     public NonBlockingServer(int port)
        {
      System.out.println("Inside the other ctor");
      this.port = port;
        }

        public void initializeOperations() throws IOException,UnknownHostException
        {
      System.out.println("Inside initialization");
      sel = Selector.open();
      server = ServerSocketChannel.open();
      server.configureBlocking(false);
      InetAddress ia = InetAddress.getLocalHost();
      InetSocketAddress isa = new InetSocketAddress(ia,port);
      server.socket().bind(isa);
        }
       
     public void startServer() throws IOException
        {
      System.out.println("Inside startserver");
            initializeOperations();
      System.out.println("Abt to block on select()");
      SelectionKey acceptKey = server.register(sel, SelectionKey.OP_ACCEPT ); 
     
      while (acceptKey.selector().select() > 0 )
      { 
        
       Set readyKeys = sel.selectedKeys();
       Iterator it = readyKeys.iterator();

       while (it.hasNext()) {
        SelectionKey key = (SelectionKey)it.next();
        it.remove();
                   
        if (key.isAcceptable()) {
         System.out.println("Key is Acceptable");
         ServerSocketChannel ssc = (ServerSocketChannel) key.channel();
         socket = (SocketChannel) ssc.accept();
         socket.configureBlocking(false);
         SelectionKey another = socket.register(sel,SelectionKey.OP_READ|SelectionKey.OP_WRITE);
        }
        if (key.isReadable()) {
         System.out.println("Key is readable");
         String ret = readMessage(key);
         if (ret.length() > 0) {
          writeMessage(socket,ret);
         }
        }
        if (key.isWritable()) {
         System.out.println("THe key is writable");
         String ret = readMessage(key);
         socket = (SocketChannel)key.channel();
         if (result.length() > 0 ) {
          writeMessage(socket,ret);
         }
        }
       }
      }
        }

        public void writeMessage(SocketChannel socket,String ret)
        {
      System.out.println("Inside the loop");

      if (ret.equals("quit") || ret.equals("shutdown")) {
       return;
      }
      try
      {

       String s = "This is context from server!-----------------------------------------";
       Charset set = Charset.forName("us-ascii");
       CharsetDecoder dec = set.newDecoder();
       CharBuffer charBuf = dec.decode(ByteBuffer.wrap(s.getBytes()));
       System.out.println(charBuf.toString());
       int nBytes = socket.write(ByteBuffer.wrap((charBuf.toString()).getBytes()));
       System.out.println("nBytes = "+nBytes);
        result = null;
      }
      catch(Exception e)
      {
       e.printStackTrace();
      }

        }
     
        public String readMessage(SelectionKey key)
        {
      int nBytes = 0;
      socket = (SocketChannel)key.channel();
            ByteBuffer buf = ByteBuffer.allocate(1024);
      try
      {
                nBytes = socket.read(buf);
       buf.flip();
       Charset charset = Charset.forName("us-ascii");
       CharsetDecoder decoder = charset.newDecoder();
       CharBuffer charBuffer = decoder.decode(buf);
       result = charBuffer.toString();
        
            }
      catch(IOException e)
      {
       e.printStackTrace();
      }
      return result;
        }

        public static void main(String args[])
        {
         NonBlockingServer nb;
         if (args.length < 1)
         {
          nb = new NonBlockingServer();
         }
         else
         {
          int port = Integer.parseInt(args[0]);
          nb = new NonBlockingServer(port);
         }
      
      try
      {
       nb.startServer();
       System.out.println("the nonBlocking server is started!");
      }
      catch (IOException e)
      {
       e.printStackTrace();
       System.exit(-1);
      }
      
     }
    }

    client code:

    public class Client {
     public SocketChannel client = null;

     public InetSocketAddress isa = null;

     public RecvThread rt = null;

     private String host;

     private int port;

     public Client(String host, int port) {
      this.host = host;
      this.port = port;
     }

     public void makeConnection() {
      String proxyHost = "192.168.254.212";
      String proxyPort = "1080";
      System.getProperties().put("socksProxySet", "true");
      System.getProperties().put("socksProxyHost", proxyHost);
      System.getProperties().put("socksProxyPort", proxyPort);

      int result = 0;
      try {
       client = SocketChannel.open();
       isa = new InetSocketAddress(host, port);
       client.connect(isa);
       client.configureBlocking(false);
       receiveMessage();
      } catch (UnknownHostException e) {
       e.printStackTrace();
      } catch (IOException e) {
       e.printStackTrace();
      }
      long begin = System.currentTimeMillis();

      sendMessage();

      long end = System.currentTimeMillis();
      long userTime = end - begin;
      System.out.println("use tiem: " + userTime);
      try {
       interruptThread();
       client.close();
       System.exit(0);
      } catch (IOException e) {
       e.printStackTrace();
      }
     }

     public int sendMessage() {
        System.out.println("Inside SendMessage");
      String msg = null;
      ByteBuffer bytebuf;
      int nBytes = 0;
      try {
       msg = "It's message from client!";
       System.out.println("msg is "+msg);
       bytebuf = ByteBuffer.wrap(msg.getBytes());
       for (int i = 0; i < 1000; i++) {
        nBytes = client.write(bytebuf);
        System.out.println(i + " finished");
       }
       interruptThread();
       try {
        Thread.sleep(5000);
       } catch (Exception e) {
        e.printStackTrace();
       }
       client.close();
       return -1;

      } catch (IOException e) {
       e.printStackTrace();
      }

      return nBytes;

     }

     public void receiveMessage() {
      rt = new RecvThread("Receive THread", client);
      rt.start();

     }

     public void interruptThread() {
      rt.val = false;
     }

     public static void main(String args[]) {
      if (args.length < 2) {
       System.err.println("You should put 2 args: host,port");
      } else {
       String host = args[0];
       int port = Integer.parseInt(args[1]);
       Client cl = new Client(host, port);
       cl.makeConnection();
      }
      BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
      String msg;

     }

     public class RecvThread extends Thread {
      public SocketChannel sc = null;

      public boolean val = true;

      public RecvThread(String str, SocketChannel client) {
       super(str);
       sc = client;
      }

      public void run() {
       int nBytes = 0;
       ByteBuffer buf = ByteBuffer.allocate(2048);
       try {
        while (val) {
         while ((nBytes = nBytes = client.read(buf)) > 0) {
          buf.flip();
          Charset charset = Charset.forName("us-ascii");
          CharsetDecoder decoder = charset.newDecoder();
          CharBuffer charBuffer = decoder.decode(buf);
          String result = charBuffer.toString();
          System.out.println("the server return: " + result);
          buf.flip();

         }
        }

       } catch (IOException e) {
        e.printStackTrace();

       }

      }
     }
    }
    3:Socket網絡框架 MINA
    MINA是一個網絡應用框架,在不犧牲性能和可擴展性的前提下用于解決如下問題:
    1:快速開發自己的英勇。
    2:高可維護性,高可復用性:網絡I/O編碼,消息的編/解碼,業務邏輯互相分離。
    3:相對容易的進行單元測試。

     

    3.1 IoFilters:
    IoFilter為MINA的功能擴展提供了接口。它攔截所有的IO事件進行事件的預處理和后處理(AOP)。我們可以把它想象成
    Servlet的filters。
    IoFilter能夠實現以下幾種目的:
    事件日志
    性能檢測
    數據轉換(e.g. SSL support),codec
    防火墻…等等

    3.2 codec: ProtocolCodecFactory
    MINA提供了方便的Protocol支持。如上說講,codec在IoFilters中設置。
    通過它的Encoder和Decoder,可以方便的擴展并支持各種基于Socket的網絡協議,比如HTTP服務器、FTP服務器、Telnet服務器等等。

    要實現自己的編碼/解碼器(codec)只需要實現interface: ProtocolCodecFactory即可.
    在MINA 1.0版本,MINA已經實現了幾個常用的(codec factory):

    DemuxingProtocolCodecFactory,
    NettyCodecFactory,
    ObjectSerializationCodecFactory,
    TextLineCodecFactory
     
    其中:
    TextLineCodecFactory:
     A ProtocolCodecFactory that performs encoding and decoding between a text line data and a Java
     string object. This codec is useful especially when you work with a text-based protocols such as SMTP and IMAP.

    ObjectSerializationCodecFactory:
    A ProtocolCodecFactory that serializes and deserializes Java objects. This codec is very useful when
    you have to prototype your application rapidly without any specific codec.

    DemuxingProtocolCodecFactory:
    A composite ProtocolCodecFactory that consists of multiple MessageEncoders and MessageDecoders. ProtocolEncoder
    and ProtocolDecoder this factory returns demultiplex incoming messages and buffers to appropriate MessageEncoders
    and MessageDecoders.

    NettyCodecFactory:
    A MINA ProtocolCodecFactory that provides encoder and decoder for Netty2 Messages and MessageRecognizers.

    3.3 business logic: IoHandler

    MINA中,所有的業務邏輯都有實現了IoHandler的class完成
    interfaceHandles:
     all protocol events fired by MINA. There are 6 event handler methods, and they are all invoked by MINA automatically.
     當事件發生時,將觸發IoHandler中的方法:
     sessionCreated, sessionOpened, sessionClosed, sessionIdle, exceptionCaught, messageReceived, messageSent
    MINA 1.O中,IoHandler的實現類:
    ChainedIoHandler, DemuxingIoHandler, IoHandlerAdapter, SingleSessionIoHandlerDelegate, StreamIoHandler
    具體細節可參考javadoc。

    3.4   MINA的高級主題:線程模式
    MINA通過它靈活的filter機制來提供多種線程模型。
    沒有線程池過濾器被使用時MINA運行在一個單線程模式。
    如果添加了一個IoThreadPoolFilter到IoAcceptor,將得到一個leader-follower模式的線程池。
    如果再添加一個ProtocolThreadPoolFilter,server將有兩個線程池;
    一個(IoThreadPoolFilter)被用于對message對象進行轉換,另外一個(ProtocolThreadPoolFilter)被用于處理業務邏輯。
    SimpleServiceRegistry加上IoThreadPoolFilter和ProtocolThreadPoolFilter的缺省實現即可適用于需
    要高伸縮性的應用。如果想使用自己的線程模型,請參考SimpleServiceRegistry的源代碼,并且自己

    初始化Acceptor。

    IoThreadPoolFilter threadPool = new IoThreadPoolFilter();threadPool.start();
    IoAcceptor acceptor = new SocketAcceptor();
    acceptor.getFilterChain().addLast( "threadPool", threadPool);
    ProtocolThreadPoolFilter threadPool2 = new ProtocolThreadPoolFilter();
    threadPool2.start();
    ProtocolAcceptor acceptor2 = new IoProtocolAcceptor( acceptor );
    acceptor2.getFilterChain().addLast( "threadPool", threadPool2 );
    ...
    threadPool2.stop();
    threadPool.stop();


    采用MINA進行socket開發,一般步驟如下:
    1:
    server:
    IoAcceptor acceptor = new SocketAcceptor(); //建立client接收器
    or client:
    SocketConnector connector = new SocketConnector();  //建立一個連接器
    2:server的屬性配置:
            SocketAcceptorConfig cfg = new SocketAcceptorConfig();
            cfg.setReuseAddress(true);
            cfg.getFilterChain().addLast(
                        "codec",
                        new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) ); //對象序列化 codec factory
            cfg.getFilterChain().addLast( "logger", new LoggingFilter() );
    3:綁定address和business logic
    server:
            acceptor.bind(
                    new InetSocketAddress( SERVER_PORT ),
                    new ServerSessionHandler( ), cfg ); // 綁定address和handler

    client:
            connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
                            new ClientSessionHandler(msg), cfg );

    下面的這個簡單的example演示client和server傳遞object的過程:
    Message.java
    public class Message implements Serializable {

        private int type;
        private int status;
        private String msgBody;
       
        public Message(int type, int status, String msgBody)
        {
            this.type = type;
            this.status = status;
            this.msgBody = msgBody;
        }

        public String getMsgBody() {
            return msgBody;
        }

        public void setMsgBody(String msgBody) {
            this.msgBody = msgBody;
        }

        public int getStatus() {
            return status;
        }

        public void setStatus(int status) {
            this.status = status;
        }

        public int getType() {
            return type;
        }

        public void setType(int type) {
            this.type = type;
        }
    }

    Client.java
    public class Client
    {
        private static final String HOSTNAME = "localhost";
        private static final int PORT = 8080;
        private static final int CONNECT_TIMEOUT = 30; // seconds


        public static void main( String[] args ) throws Throwable
        {
            SocketConnector connector = new SocketConnector();       
            // Configure the service.
            SocketConnectorConfig cfg = new SocketConnectorConfig();
            cfg.setConnectTimeout( CONNECT_TIMEOUT );
              cfg.getFilterChain().addLast(
                        "codec",
                        new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );

            cfg.getFilterChain().addLast( "logger", new LoggingFilter() );
           
            IoSession session;
            Message msg = new Message(0,1,"hello");
            connector.connect(new InetSocketAddress( HOSTNAME, PORT ),
                            new ClientSessionHandler(msg), cfg );

        }
    }

    ClientSessionHandler.java
    public class ClientSessionHandler extends IoHandlerAdapter
    {
        private Object msg;
       
        public ClientSessionHandler(Object msg)
        {
            this.msg = msg;
        }


        public void sessionOpened( IoSession session )
        {
            session.write(this.msg);
        }

        public void messageReceived( IoSession session, Object message )
        {
            System.out.println("in messageReceived!");
            Message rm = (Message ) message;       
            SessionLog.debug(session, rm.getMsgBody());
            System.out.println("message is: " + rm.getMsgBody());
            session.write(rm);
        }

        public void exceptionCaught( IoSession session, Throwable cause )
        {
            session.close();
        }
    }

    Server.java
    public class Server
    {
        private static final int SERVER_PORT = 8080;

        public static void main( String[] args ) throws Throwable
        {
            IoAcceptor acceptor = new SocketAcceptor();
           
            // Prepare the service configuration.
            SocketAcceptorConfig cfg = new SocketAcceptorConfig();
            cfg.setReuseAddress( true );

            cfg.getFilterChain().addLast(
                        "codec",
                        new ProtocolCodecFilter( new ObjectSerializationCodecFactory() ) );
            cfg.getFilterChain().addLast( "logger", new LoggingFilter() );

            acceptor.bind(
                    new InetSocketAddress( SERVER_PORT ),
                    new ServerSessionHandler( ), cfg );

            System.out.println( "The server Listening on port " + SERVER_PORT );
        }
    }

    ServerSessionHandler.java
    public class ServerSessionHandler extends IoHandlerAdapter
    {
        public void sessionOpened( IoSession session )
        {
            // set idle time to 60 seconds
            session.setIdleTime( IdleStatus.BOTH_IDLE, 60 );
            session.setAttribute("times",new Integer(0));
        }

        public void messageReceived( IoSession session, Object message )
        {
            System.out.println("in messageReceived");
            int times = ((Integer)(session.getAttribute("times"))).intValue();
            System.out.println("tiems = " + times);
            // communicate 30 times,then close the session.
            if (times < 30)
            {
                times++;
                session.setAttribute("times", new Integer(times));          
             Message msg;
             msg = (Message) message;
             msg.setMsgBody("in server side: " + msg.getMsgBody()); 
             System.out.println("begin send msg: " + msg.getMsgBody());
             session.write(msg);
            }
            else
            {
                session.close();
            }
        }

        public void sessionIdle( IoSession session, IdleStatus status )
        {
            SessionLog.info( session, "Disconnecting the idle." );
            // disconnect an idle client
            session.close();
        }

        public void exceptionCaught( IoSession session, Throwable cause )
        {
            // close the connection on exceptional situation
            session.close();
        }
    }
    MINA自己附帶的Demo已經很好的說明了它的運用。
    值得一提的是它的SumUp:客戶端發送幾個數字,服務端求和后并返回結果。這個簡單的程序演示了如何自己實現CODEC。

    補充提示:
    下載并運行MINA的demo程序還頗非周折:
    運行MINA demo appli擦tion:
    1:在JDK5
    產生錯誤:
    Exception in thread "main" java.lang.NoClassDefFoundError: edu/emory/mathcs/backport/java/util/concurrent/Executor
     at org.apache.mina.example.reverser.Main.main(Main.java:44)
     
    察看mina的QA email:
    http://www.mail-archive.com/mina-dev@directory.apache.org/msg02252.html

    原來需要下載:backport-util-concurrent.jar并加入classpath
    http://dcl.mathcs.emory.edu/util/backport-util-concurrent/

    繼續運行還是報錯:
    Exception in thread "main" java.lang.NoClassDefFoundError: org/slf4j/LoggerFactory

    原來MINA采用了slf4j項目作為log,繼續下載
    slf4j-simple.jar等,并加入classpath:
    http://www.slf4j.org/download.html

    posted on 2007-06-06 14:31 都市淘沙者 閱讀(17140) 評論(1)  編輯  收藏 所屬分類: Android/J2ME/Symbian/Jabber

    評論

    # re: socket, nio socket 及nio socket框架MINA總結 (轉) 2012-06-20 14:42 sunjunliang52

    gras a  回復  更多評論   

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