package lq.test;
import java.io.*;
import java.util.*;
//*********創(chuàng)建型模式***************
//factory method 1
//1具體的構(gòu)造算法,和2構(gòu)造出的具體產(chǎn)品由子類(lèi)實(shí)現(xiàn)
interface Product {
}
//或者我也提供一個(gè)工廠的接口,由這個(gè)抽象類(lèi)來(lái)繼承它
abstract class Factory {
abstract public Product fmd();
//我認(rèn)為這個(gè)方方法的存在是,是對(duì)FactoryMethod方法的補(bǔ)充
//例如可以為生成的對(duì)象賦值,計(jì)算為生成對(duì)象應(yīng)付何值,前后的日值
//且這些都是公用的,生成產(chǎn)品的最主要算法還是在FactoryMethod中,
//這個(gè)方法只是起輔助作用,這也是一種思維方法,將具體的算法實(shí)現(xiàn)在一個(gè)方法中
//而我不直接調(diào)用此方法,而使用另外的一個(gè)方法封裝它,等到了更靈活的效果,而
//子類(lèi)需實(shí)現(xiàn)的內(nèi)容是FactoryMethod
//此方法是一個(gè)TemplateMethod
public Product creat() {
Product pd = null;
System.out.println("before operation");
pd = fmd();
System.out.println("end operation");
return pd;
}
}
class Product1 implements Product {
}
class Factory1 extends Factory {
public Product fmd() {
Product pd = new Product1();
return pd;
}
}
//FactroyMethod 2
//這種方式簡(jiǎn)單實(shí)用
interface Producta {
}
interface Factorya {
Producta create();
}
class Producta1 implements Producta {}
class Factorya1 implements Factorya {
public Producta create() {
Producta pda = null;
pda = new Producta1();
return pda;
}
}
//AbstractFactory
//AbstractFactory與FactoryMethod的不同在于AbstractFactory創(chuàng)建多個(gè)產(chǎn)品
//感覺(jué)此模式?jīng)]有什么大用
//當(dāng)然可以還有更多的接口
interface Apda {}
interface Apdb {}
interface Afactory {
Apda createA();
Apdb createB();
}
class Apda1 implements Apda {}
class Apdb1 implements Apdb {}
//有幾個(gè)接口就有幾個(gè)對(duì)應(yīng)的方法
class Afactory1 implements Afactory {
public Apda createA() {
Apda apda = null;
apda = new Apda1();
return apda;
}
public Apdb createB() {
Apdb apdb = null;
apdb = new Apdb1();
return apdb;
}
}
//Builder
//一個(gè)產(chǎn)品的生成分為生成部件和組裝部件,不同的產(chǎn)品每個(gè)部件生成的方式不同
//而組裝的方式相同,部件的生成抽象成接口方法,而組裝的方法使用一個(gè)TemplateMethod方法
interface Cpda {}
class Cpda1 implements Cpda {}
interface BuilderI {
void buildPart1();
void buildPart2();
void initPd();
Cpda getPd();
}
abstract class BuilderA implements BuilderI {
Cpda cpda;
public Cpda getPd() {
initPd();
//對(duì)對(duì)象的內(nèi)容進(jìn)行設(shè)置
buildPart1();
buildPart2();
return cpda;
}
}
class Builder extends BuilderA {
public void buildPart1() {
System.out.println(cpda);
}
public void buildPart2() {
System.out.println(cpda);
}
public void initPd() {
cpda = new Cpda1();
}
}
//一個(gè)簡(jiǎn)單的生成產(chǎn)品的實(shí)現(xiàn)
//1
abstract class Fy {
public abstract void med1();
static class Fy1 extends Fy {
public void med1() {
}
}
public static Fy getInstance() {
Fy fy = new Fy1();
return fy;
// Fy fy = new Fy1() {//這種匿名內(nèi)部類(lèi)是靜態(tài)的!!
// public void med1() {
// }
// };
// return fy
}
}
//2
interface Pdd {}
class Pdd1 implements Pdd {}
abstract class Fya {
public static Pdd getPd() {
Pdd pdd = new Pdd1();
return pdd;
}
}
//Prototype 在java中就是clone,又包含深拷貝和淺拷貝
class CloneObja {
public CloneObja MyClone() {
return new CloneObja();
}
}
class CloneObjb {
public CloneObjb MyClone() throws Throwable {
CloneObjb cobj = null;
cobj = (CloneObjb) pcl(this);
return cobj;
}
/深度拷貝算法
private Object pcl(Object obj) throws Throwable {
ByteArrayOutputStream bao = new ByteArrayOutputStream(1000);
ObjectOutputStream objo = new ObjectOutputStream(bao);
objo.writeObject(obj);
ByteArrayInputStream bai = new ByteArrayInputStream(bao.toByteArray());
ObjectInputStream obji = new ObjectInputStream(bai);
Object objr = obji.readObject();
return objr;
}
}
//Singleton
//一個(gè)類(lèi)只有一個(gè)對(duì)象,例如一個(gè)線程池,一個(gè)cache
class Singleton1 {
public static Singleton1 instance = new Singleton1();
private Singleton1() {
}
public static Singleton1 getInstance() {
return instance;
}
}
class Singleton2 {
public static Singleton2 instance;
private Singleton2() {
}
// public static Singleton2 getInstance() {
// if (instance == null) {
// instance = new Singleton2();
// }
//
// return instance;
// }
public static Singleton2 getInstance() {
synchronized(Singleton2.class) {
if (instance == null) {
instance = new Singleton2();
}
}
return instance;
}
}
Feedback
//**********結(jié)構(gòu)型模式**********
//Adapter
//基本方法有兩種,一種是使用引用一種使用繼承
//將不符合標(biāo)準(zhǔn)的接口轉(zhuǎn)成符合標(biāo)準(zhǔn)的接口,接口的修改主要是參數(shù)的增減,
//返回值類(lèi)型,當(dāng)然還有方法名
//感覺(jué)這就是封裝的另一種表示形式,封裝有用方法封裝(在方法中調(diào)用功能方法),
//用類(lèi)封裝(先傳入功能方法所在的類(lèi)的對(duì)象,通過(guò)調(diào)用此對(duì)象的功能方法)
//使用引用的形式
class Adapteea {
public void kk() {}
}
interface Targeta {
String vv(int i, int k);
}
class Adaptera implements Targeta{
Adapteea ade;
public Adaptera(Adapteea ade) {
this.ade = ade;
}
public String vv(int i, int k) {
//具體的業(yè)務(wù)方法實(shí)現(xiàn)在Adaptee中,這個(gè)方法
//只起到了接口轉(zhuǎn)換的作用
//調(diào)用此方法是通過(guò)引用
ade.kk();
return null;
}
}
//使用繼承形式的
class Adapteeb {
public void kk() {}
}
interface Targetb {
String vv(int i, int k);
}
class Adapterb extends Adapteeb implements Targetb {
public String vv(int i, int k) {
//調(diào)用此方法是通過(guò)繼承
kk();
return null;
}
}
//Proxy
interface Subject {
void request();
}
class realSubject implements Subject {
public void request() {
//do the real business
}
}
class Proxy implements Subject {
Subject subject;
public Proxy(Subject subject) {
this.subject = subject;
}
public void request() {
System.out.println("do something");
subject.request();
System.out.println("do something");
}
}
//Bridge
//感覺(jué)就是多態(tài)的實(shí)現(xiàn)
interface Imp {
void operation();
}
class Cimp1 implements Imp {
public void operation() {
System.out.println("1");
}
}
class Cimp2 implements Imp {
public void operation() {
System.out.println("2");
}
}
class Invoker {
Imp imp = new Cimp1();
public void invoke() {
imp.operation();
}
}
//Composite
interface Component {
void operation();
void add(Component component);
void remove(Component component);
}
class Leaf implements Component {
public void operation() {
System.out.println("an operation");
}
public void add(Component component) {
throw new UnsupportedOperationException();
}
public void remove(Component component) {
throw new UnsupportedOperationException();
}
}
class Composite implements Component {
List components = new ArrayList();
public void operation() {
Component component = null;
Iterator it = components.iterator();
while (it.hasNext()) {
//不知道此component對(duì)象是leaf還是composite,
//如果是leaf則直接實(shí)現(xiàn)操作,如果是composite則繼續(xù)遞歸調(diào)用
component = (Component) it.next();
component.operation();
}
}
public void add(Component component) {
components.add(component);
}
public void remove(Component component) {
components.remove(component);
}
}
//Decorator
//對(duì)一個(gè)類(lèi)的功能進(jìn)行擴(kuò)展時(shí),我可以使用繼承,但是不夠靈活,所以選用了
//另外的一種形式,引用與繼承都可活得對(duì)對(duì)象的一定的使用能力,而使用引用將更靈活
//我們要保證是對(duì)原功能的追加而不是修改,否則只能重寫(xiě)方法,或使用新的方法
//注意concrete的可以直接new出來(lái),
//而decorator的則需要用一個(gè)另外的decorator對(duì)象才能生成對(duì)象
//使用對(duì)象封裝,和公用接口
//Decorator鏈上可以有多個(gè)元素
interface Componenta {
void operation();
}
class ConcreteComponent implements Componenta {
public void operation() {
System.out.println("do something");
}
}
class Decorator implements Componenta {
private Componenta component;
public Decorator(Componenta component) {
this.component = component;
}
public void operation() {
//do something before
component.operation();
//do something after
}
}
//Facade
//非常實(shí)用的一種設(shè)計(jì)模式,我可以為外部提供感興趣的接口
class Obj1 {
public void ope1() {}
public void ope2() {}
}
class Obj2 {
public void ope1() {}
public void ope2() {}
}
class Facade {
//我得到了一個(gè)簡(jiǎn)潔清晰的接口
public void fdMethod() {
Obj1 obj1 = new Obj1();
Obj2 obj2 = new Obj2();
obj1.ope1();
obj2.ope2();
}
}
//Flyweight
//空
//**********行為型模式*************
//Chain of Responsibility
//與Decorator的實(shí)現(xiàn)形式相類(lèi)似,
//Decorator是在原來(lái)的方法之上進(jìn)行添加功能,而
//Chain則是判斷信號(hào)如果不是當(dāng)前處理的則轉(zhuǎn)交個(gè)下一個(gè)節(jié)點(diǎn)處理
//我可以使用if分支來(lái)實(shí)現(xiàn)相同的效果,但是不夠靈活,鏈上的每個(gè)節(jié)點(diǎn)是可以替換增加的,相對(duì)
//比較靈活,我們可以設(shè)計(jì)接口實(shí)現(xiàn)對(duì)節(jié)點(diǎn)的增刪操作,而實(shí)現(xiàn)更方便的效果
//這個(gè)是一個(gè)鏈狀的結(jié)構(gòu),有沒(méi)有想過(guò)使用環(huán)狀結(jié)構(gòu)
interface Handler {
void handRequest(int signal);
}
class CHandler1 implements Handler {
private Handler handler;
public CHandler1(Handler handler) {
this.handler = handler;
}
public void handRequest(int signal) {
if (signal == 1) {
System.out.println("handle signal 1");
}
else {
handler.handRequest(signal);
}
}
}
class CHandler2 implements Handler {
private Handler handler;
public CHandler2(Handler handler) {
this.handler = handler;
}
public void handRequest(int signal) {
if (signal == 2) {
System.out.println("handle signal 2");
}
else {
handler.handRequest(signal);
}
}
}
class CHandler3 implements Handler {
public void handRequest(int signal) {
if (signal == 3) {
System.out.println("handle signal 3");
}
else {
throw new Error("can't handle signal");
}
}
}
class ChainClient {
public static void main(String[] args) {
Handler h3 = new CHandler3();
Handler h2 = new CHandler2(h3);
Handler h1 = new CHandler1(h2);
h1.handRequest(2);
}
}
//Interpreter
//感覺(jué)跟Composite很類(lèi)似,只不過(guò)他分文終結(jié)符和非終結(jié)符
//Template Method
abstract class TemplateMethod {
abstract void amd1();
abstract void amd2();
//此方法為一個(gè)Template Method方法
public void tmd() {
amd1();
amd2();
}
}
//State
//標(biāo)準(zhǔn)型
//狀態(tài)和操作不應(yīng)該耦合在一起
class Contexta {
private State st;
public Contexta(int nst) {
changeStfromNum(nst);
}
public void changeStfromNum(int nst) {
if (nst == 1) {
st = new CStatea1();
}
else if (nst == 2) {
st = new CStatea2();
}
throw new Error("bad state");
}
void request() {
st.handle(this);
}
}
interface State {
void handle(Contexta context);
}
class CStatea1 implements State {
public void handle(Contexta context) {
System.out.println("state 1");
//也許在一個(gè)狀態(tài)的處理過(guò)程中要改變狀態(tài),例如打開(kāi)之后立即關(guān)閉這種效果
//context.changeStfromNum(2);
}
}
class CStatea2 implements State {
public void handle(Contexta context) {
System.out.println("state 2");
}
}
//工廠型
//根據(jù)狀態(tài)不通生成不同的state
//class StateFactory {
// public static State getStateInstance(int num) {
// State st = null;
//
// if (num == 1) {
// st = new CStatea1();
// }
// else if (num == 2) {
// st = new CStatea2();
// }
//
// return st;
// }
//}
//Strategy
//跟Bridge相類(lèi)似,就是一種多態(tài)的表示
//Visitor
//雙向引用,使用另外的一個(gè)類(lèi)調(diào)用自己的方法,訪問(wèn)自己的數(shù)據(jù)結(jié)構(gòu)
interface Visitor {
void visitElement(Elementd element);
}
class CVisitor implements Visitor {
public void visitElement(Elementd element) {
element.operation();
}
}
interface Elementd {
void accept(Visitor visitor);
void operation();
}
class CElementd implements Elementd {
public void accept(Visitor visitor) {
visitor.visitElement(this);
}
public void operation() {
//實(shí)際的操作在這里
}
}
class Clientd {
public static void main() {
Elementd elm = new CElementd();
Visitor vis = new CVisitor();
vis.visitElement(elm);
}
}
//Iteraotr
//使用迭代器對(duì)一個(gè)類(lèi)的數(shù)據(jù)結(jié)構(gòu)進(jìn)行順序迭代
interface Structure {
interface Iteratora {
void first();
boolean hasElement();
Object next();
}
}
class Structure1 implements Structure {
Object[] objs = new Object[100];
//使用內(nèi)部類(lèi)是為了對(duì)Struture1的數(shù)據(jù)結(jié)構(gòu)有完全的訪問(wèn)權(quán)
class Iteratora1 implements Iteratora {
int index = 0;
public void first() {
index = 0;
}
public boolean hasElement() {
return index < 100;
}
public Object next() {
Object obj = null;
if (hasElement()) {
obj = objs[index];
index++;
}
return obj;
}
}
}
//Meditor
class A1 {
public void operation1() {}
public void operation2() {}
}
class A2 {
public void operation1() {}
public void operation2() {}
}
class Mediator {
A1 a1;
A2 a2;
public Mediator(A1 a1, A2 a2) {
this.a1 = a1;
this.a2 = a2;
}
//如果我想實(shí)現(xiàn)這個(gè)功能我可能會(huì)把他放在A1中
//但是這樣耦合大,我不想在A1中出現(xiàn)A2對(duì)象的引用,
//所以我使用了Mediator作為中介
public void mmed1() {
a1.operation1();
a2.operation2();
}
public void mmed2() {
a2.operation1();
a1.operation2();
}
}
//Command
//我認(rèn)為就是將方法轉(zhuǎn)換成了類(lèi)
class Receiver {
public void action1() {}
public void action2() {}
}
interface Command {
void Execute();
}
class CCommand1 implements Command {
private Receiver receiver;
public CCommand1(Receiver receiver) {
this.receiver = receiver;
}
public void Execute() {
receiver.action1();
}
}
class CCommand2 implements Command {
private Receiver receiver;
public CCommand2(Receiver receiver) {
this.receiver = receiver;
}
public void Execute() {
receiver.action2();
}
}
//Observer
//在這里看似乎這個(gè)模式?jīng)]有什么用
//但是如果我有一個(gè)線程監(jiān)控Subject,如果Subject的狀態(tài)
//發(fā)生了變化,則更改Observer的狀態(tài),并出發(fā)一些操作,這樣就有實(shí)際的意義了
//Observer與Visitor有相似的地方,都存在雙向引用
//Subject可以注冊(cè)很多Observer
interface Subjectb {
void attach(Observer observer);
void detach(Observer observer);
void mynotify();
int getState();
void setState(int state);
}
class Subjectb1 implements Subjectb {
List observers = new ArrayList();
int state;
public void attach(Observer observer) {
observers.add(observer);
}
public void detach(Observer observer) {
observers.remove(observer);
}
public void mynotify() {
Observer observer = null;
Iterator it = observers.iterator();
while (it.hasNext()) {
observer = (Observer) it.next();
observer.Update();
}
}
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
}
interface Observer {
void Update();
}
class Observer1 implements Observer {
Subjectb subject;
int state;
public Observer1(Subjectb subject) {
this.subject = subject;
}
public void Update() {
this.state = subject.getState();
}
public void operation() {
//一些基于state的操作
}
}
//Memento
//感覺(jué)此模式?jīng)]有什么大用
class Memento {
int state;
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
}
class Originator {
int state;
public void setMemento(Memento memento) {
state = memento.getState();
}
public Memento createMemento() {
Memento memento = new Memento();
memento.setState(1);
return memento;
}
public int getState() {
return state;
}
public void setState(int state) {
this.state = state;
}
}
class careTaker {
Memento memento;
public void saverMemento(Memento memento) {
this.memento = memento;
}
public Memento retrieveMemento() {
return memento;
}
}
//程序最終還是順序執(zhí)行的,是由不通部分的操作拼接起來(lái)的
//將不同類(lèi)的代碼拼接起來(lái)是通過(guò)引用實(shí)現(xiàn)的,有了引用我就
//相當(dāng)于有了一定訪問(wèn)數(shù)據(jù)結(jié)構(gòu)和方法的能力,這與寫(xiě)在類(lèi)內(nèi)部
//差不多,例如我想將一個(gè)類(lèi)中的一個(gè)方法抽離出去,因?yàn)檫@個(gè)方法依賴(lài)與此類(lèi)的數(shù)據(jù)和其他方法
//直接將代碼移走是不行的,但如果我們擁有了此類(lèi)對(duì)象的引用,則與寫(xiě)在此類(lèi)
//內(nèi)部無(wú)異,所以我們擁有了引用就可以將此方法移出
public class tt1 {
public static void main(String[] args) {
}
}
里面有很多不錯(cuò)的設(shè)計(jì)思想.
posted on 2008-05-05 19:55
henry1451 閱讀(219)
評(píng)論(0) 編輯 收藏 所屬分類(lèi):
Java技術(shù)