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    awaycatalongfish

     

    Creating Your First Program

    ADT comes with a built-in example program, or template, that we’re
    going to use to create a simple “Hello, Android” program in just a few
    seconds.
    ADT帶有內(nèi)置的例子和模板,我們可以在幾秒鐘內(nèi)創(chuàng)建一個(gè)簡(jiǎn)單的"Hello android"的例子

    Get your stopwatch ready. Ready? Set? Go!
    準(zhǔn)備好秒表,ready?go

    Select File > New > Project... to open the New Project dialog box. Then
    select Android > Android Project, and click Next.

    Enter the following information:
    Project name: HelloAndroid
    Build Target: Android 2.2
    Application name: Hello, Android
    Package name: org.example.hello
    Create Activity: Hello
    Min SDK Version: 8
    When you’re done, it should look something like Figure 1.3, on the next
    page.
    Click Finish. The Android plug-in will create the project and fill it in
    with some default files.
     單擊 finish,android的插件就會(huì)創(chuàng)建一個(gè)工程

    Eclipse will build it and package it up so it will
    be ready to execute. If you get an error about missing source folders,
    select Project > Clean to fix it.
    OK, that takes care of writing the program; now all that’s left is to try
    running it. First we’ll run it under the Android emulator.

    1.3 Running on the Emulator
    To run your Android program, go to the Package Explorer window,
    right-click the HelloAndroid project, and select Run As > Android Appli-
    cation. If you’re following along in Eclipse, you may see an error dialog
    like the one in Figure 1.4, on page 25. This indicates we haven’t told
    the emulator what kind of phone to emulate.
    Creating an AVD
    To do this, you need to create an Android Virtual Device (AVD) using
    6
    either Eclipse or the android avd command. It’s easier to use Eclipse,
    so select Yes in the AVD Error dialog to open the AVD Manager. You can
    open the manager again later by selecting Window > Android SDK and
    AVD Manager.
    6. http://d.android.com/guide/developing/tools/avd.html
    Report erratum
    this copy is (P1.0 printing, July 2010)

    RUNNING ON THE EMULATOR 24
    Figure 1.3: New Android project
    Report erratum
    this copy is (P1.0 printing, July 2010)

    RUNNING ON THE EMULATOR 25
    Keeping Up with the Plug-In
    The Android Eclipse plug-in is a work in progress that changes
    much more often than the Android SDK. The version you down-
    load may be different from the one I used when writing this
    book, and it may contain a few, shall we say, idiosyncrasies. I
    recommend you check the plug-in site monthly to pick up any
    new features and fixes.
    Figure 1.4: Missing Android Virtual Device (AVD)
    Click the New... button, and then fill out the fields for the new AVD as
    follows:
    Name: em22
    Target: Android 2.2 - API Level 8
    SDCard: 64
    Skin: Default (HVGA)
    This tells Eclipse to set up a generic device called “em22,” which has the
    Android 2.2 (FroYo) firmware installed. A 64MB virtual Secure Digital
    (SD) card will be allocated, along with a half-VGA (320×480) display.
    When you are done, you should see something like Figure 1.6, on
    page 27. Because of updates in the SDK tools since this was written,
    your screen may look slightly different.
    Click Create AVD to create the virtual device. A few seconds later you
    should see a message that the device has been created. Click OK, select
    the AVD, and then click Start... and then Launch to bring it up. Close
    the AVD Manager window when you’re done.
    Report erratum
    this copy is (P1.0 printing, July 2010)

    RUNNING ON THE EMULATOR 26
    Cupcake vs. Donut vs. Eclair vs. FroYo
    TheversionofAndroidrunningonyouremulator(orrealphone)
    mustbecompatiblewithyourprogram’sbuildtarget.Forexam-
    ple, if you try to run an Android 2.2 (FroYo) program on an
    Android 1.5 (Cupcake) phone, it won’t work because Android
    1.5 phones can only run 1.5 or earlier programs. Android 2.2
    phones, on the other hand, can run programs built for 2.2, 2.1,
    2.0.1, 2.0, 1.6, 1.5, and earlier. But it may be a while before most
    phones have been upgraded (if ever).
    So, why not just target Android 1.5? Unfortunately, applica-
    tions built for 1.5 don’t always display correctly on the larger
    and smaller screens found on 1.6 phones. Luckily, there’s an
    easy way to make your programs compatible with all versions
    of Android. See Chapter 13, Write Once, Test Everywhere, on
    page 256 for instructions.
    Figure 1.5: Running the “Hello, Android” program
    Report erratum
    this copy is (P1.0 printing, July 2010)

    RUNNING ON THE EMULATOR 27
    Figure 1.6: Creating an AVD in Eclipse
    Report erratum
    this copy is (P1.0 printing, July 2010)

    RUNNING ON A REAL PHONE 28
    Shortening the Turnaround
    Starting the emulator is expensive. Think about it this way—
    when you first turn on your phone, it needs to boot up just like
    anycomputersystem.Closingtheemulatorisjustliketurningoff
    the phone or pulling the batteries out. So, don’t turn it off!
    Leave the emulator window running as long as Eclipse is run-
    ning. The next time you start an Android program, Eclipse will
    noticetheemulatorisalreadythereandwilljustsenditthenew
    program to run.
    Let’s Try That Again
    Once you have a valid AVD, the Android emulator window will start up
    and boot the Android operating system. The first time you do this, it
    may take a minute or two, so be patient. You may need to right-click
    the project and select Run As > Android Application again. If you see
    an error message saying that the application is not responding, select
    the option to continue waiting. If you see a key guard screen, swipe it
    as directed to unlock.
    Eclipse will send a copy of your program to the emulator to execute.
    The application screen comes up, and your “Hello, Android” program is
    now running (see Figure 1.5, on page 26). That’s it! Congratulations on
    your first Android program.
    1.4 Running on a Real Phone
    Running an Android program on a physical device such as the Droid
    or Nexus One during development is almost identical to running it on
    the emulator. You need to enable USB debugging on the phone itself
    (by starting the Settings application and selecting Applications > Devel-
    opment > USB Debugging), install the Android USB device driver if you
    haven’t already (Windows only), and then plug the phone into your com-
    7
    puter using the USB cable that came with the phone.
    7. See http://d.android.com/guide/developing/device.html for the latest device driver and
    installation instructions.
    Report erratum
    this copy is (P1.0 printing, July 2010)

    FAST-FORWARD >> 29
    Close the emulator window if it’s already open. As long as the phone is
    plugged in, Eclipse will load and run applications on the phone instead.
    When you’re ready to publish your application for others to use, there
    are a few more steps you’ll need to take. Chapter 14, Publishing to the
    Android Market, on page 271 will cover that in more detail.
    1.5 Fast-Forward >>
    Thanks to the Eclipse plug-in, creating a skeletal Android program
    takes only a few seconds. In Chapter 3, Designing the User Interface, on
    page 43, we’ll begin to flesh out that skeleton with a real application—a
    Sudoku game. This sample will be used in several chapters to demon-
    strate Android’s API.
    But before delving into that, you should take a few minutes to read
    Chapter 2, Key Concepts, on the following page. Once you grasp the
    basic concepts such as activities and life cycles, the rest will be much
    easier to understand.
    Although the use of Eclipse to develop Android programs is optional, I
    highly recommend it. If you’ve never used Eclipse before, you may want
    to invest in a quick reference such as the Eclipse IDE Pocket Guide
    [Bur05].


    posted on 2011-05-09 13:51 不愛(ài)吃貓的魚(yú) 閱讀(207) 評(píng)論(0)  編輯  收藏 所屬分類: Android


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