//
-(void) startMenu:(id) sender
{
CCScene* scenec = [CCTestScene scene];
//部落格------
//CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
//近遠-遠近-----
//CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
//另一個layout左側進入(視覺感覺是屏幕右移)
//CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
//另一個layout右側進入(視覺感覺是屏幕左移)
//CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
//另一個layout上側進入(視覺感覺是屏幕下移)
//CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
//另一個layout下側進入(視覺感覺是屏幕上移)
//CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
//當前屏幕被分為3列,兩則下移,中間上移
//CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
//當前屏幕被分為3列,兩則左移,中間右移
//CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
//扇形轉換-----
//CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
//平面旋轉-----
//CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
//近-遠-跳動------
//CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
//立體反轉(X軸)--(還有種從近到遠,從遠到近的感覺)--------
//CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
//立體反轉(Y軸)-(還有種從近到遠,從遠到近的感覺)-------
//CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
//立體反轉(X,Y軸)---(還有種從近到遠,從遠到近的感覺)-----
//CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
//另外一個layout左側進入覆蓋當前layout
//CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
//另外一個layout右側進入覆蓋當前layout
//CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
//另外一個layout上側進入覆蓋當前layout
//CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
//另外一個layout下側進入覆蓋當前layout
//CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
//立體反轉(X軸)--2D平面反轉,沒有遠近感
//CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
//立體反轉(Y軸)--2D平面反轉,沒有遠近感
//CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
//立體反轉(X,Y軸)--2D平面反轉,沒有遠近感
//CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
//實體-透明-實體(默認無顏色,可以附帶顏色)
//CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
//另外一個直接漸變覆蓋當前layout
//CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
//移動(方格狀)部落格,從左下往右上
//CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
//移動(方格狀)部落格,從右上往左下
CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
//移動(長矩形,寬度是屏幕寬)部落格,從下往上
//CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
//移動(長矩形,寬度是屏幕寬)部落格,從上往下
//CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
[[CCDirector sharedDirector] replaceScene: transitionScene];
}
posted on 2011-10-11 13:57
CrackRen 閱讀(276)
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