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    posts - 13,comments - 0,trackbacks - 0

    屏蔽方法:

     

    進(jìn)入新的CCLayer時(shí):

    [[CCDirector sharedDirector].touchDispatcher addTargetedDelegate:self priority:kCCMenuHandlerPriority swallowsTouches:YES];

     

    離開此CCLayer時(shí)調(diào)用

    [[CCDirector sharedDirector].touchDispatcher removeDelegate:self];

     

    重寫方法

    - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event;

     

    解釋:

    由于CCMenu 按鈕接受按鍵的優(yōu)先級(jí)為-128(值越小優(yōu)先級(jí)越高),所有不論處在那一層都會(huì)接收到點(diǎn)擊 

    [[CCDirector sharedDirector].touchDispatcher addTargetedDelegate:self priority:kCCMenuHandlerPriority swallowsTouches:YES];

    priority: 優(yōu)先級(jí) kCCMenuHandlerPriority(-128)

    swallowsToucher: 是否吃掉按鈕不叫其他層再接收了  如果為NO其他層還是一樣會(huì)接收到Touch數(shù)據(jù)

     

    注意離開此CCLayer時(shí)一定要調(diào)用

    [[CCDirector sharedDirector].touchDispatcher removeDelegate:self];

    否則下面層將不再接收按鍵

    posted @ 2012-10-20 12:07 CrackRen 閱讀(690) | 評(píng)論 (0)編輯 收藏

    Class FileUtils
    此類包含了一般的通用文件操作工具。
        ● 讀、寫文件
        ● 創(chuàng)建一個(gè)目錄,如果其上級(jí)的各級(jí)父目錄不存在,也會(huì)創(chuàng)建它們
        ● 拷貝文件和目錄
        ● 刪除文件和目錄
        ● 將URL轉(zhuǎn)換成文件
        ● 通過過濾器或者擴(kuò)展名列出文件
        ● 比較文件內(nèi)容
        ● 修改文件最后修改日期
        ● 計(jì)算校驗(yàn)和
    累了,去讀意優(yōu)休息一下下,QQ空間,美文,非主流,網(wǎng)絡(luò)日記,搞笑短信,祝福短信,熱門短信,有意思啊   
    Class IOUtils
    此類包含了一般的IO流操作工具。

        ● closeQuietly – 忽略 nulls和錯(cuò)誤而關(guān)閉一個(gè)流
        ● toXxx/read – 這些類從一個(gè)流讀取數(shù)據(jù)
        ● write – 這些方法寫數(shù)據(jù)到一個(gè)流
        ● copy – 這些方法從一個(gè)流到另一個(gè)流拷貝數(shù)據(jù)
        ● contentEquals – 這些方法比較兩個(gè)流的數(shù)據(jù)

    Class FilenameUtils
    此類包含了文件和路徑的操作工具。

    當(dāng)你將在Windows下開發(fā)的Java程序轉(zhuǎn)移到Unix系統(tǒng)時(shí),你可能遇到文件路徑的問題,這個(gè)類的目標(biāo)幫你解決這個(gè)問題。注意: 你完全可以不用這個(gè)類,而使用JDK提供的兩個(gè)構(gòu)造參數(shù)的File類,F(xiàn)ile(File,String)。

    大多數(shù)方法識(shí)別兩個(gè)分隔符(/ 和 \), 和兩個(gè)前綴集合。

    這個(gè)類獎(jiǎng)一個(gè)文件名稱定義成六部分(例如 C:\dev\project\file.txt):

        ● 前綴 – C:\
        ● 路徑 – dev\project\
        ● 全路徑 – C:\dev\project\
        ● 文件名稱 – file.txt
        ● 基本名稱 – file
        ● 擴(kuò)展名 – txt

    這個(gè)類能夠處理以分隔符結(jié)尾的目錄文件。如果你忽略了最后一個(gè)分隔符,它也能識(shí)別其是文件還是目錄。這個(gè)類僅支持UNIX和Windows樣式的名稱,前綴匹配方式如下:

    Windows:
    a\b\c.txt           –> ""          –> 相對(duì)
    \a\b\c.txt          –> "\"         –> 當(dāng)前的絕對(duì)驅(qū)動(dòng)器
    C:a\b\c.txt         –> "C:"        –> 相對(duì)的驅(qū)動(dòng)器
    C:\a\b\c.txt        –> "C:\"       –> 絕對(duì)
    \\server\a\b\c.txt  –> "\\server\" –> UNC

    Unix:
    a/b/c.txt           –> ""          –> 相對(duì)
    /a/b/c.txt          –> "/"         –> 絕對(duì)
    ~/a/b/c.txt         –> "~/"        –> 當(dāng)前用戶
    ~                   –> "~/"        –> 當(dāng)前用戶 (slash added)
    ~user/a/b/c.txt     –> "~user/"    –> 命名用戶
    ~user               –> "~user/"    –> 命名用戶 (slash added)
       
    org.apache.commons.io.filefilter 
    此包中包含了大量的文件名稱過濾器。
    DirectoryFilter  僅接受目錄
    PrefixFileFilter 基于前綴
    SuffixFileFilter 基于后綴
    NameFileFilter 基于文件名稱
    WildcardFileFilter 基于通配符
    AgeFileFilter 基于最后修改時(shí)間
    SizeFileFilter 基于文件尺寸

     

    下載地址:

    http://commons.apache.org/io/

    posted @ 2012-10-20 12:06 CrackRen 閱讀(284) | 評(píng)論 (0)編輯 收藏

    當(dāng)使用JSplitpane分隔面板時(shí)

    可以通過 splitPaneMain.setOneTouchExpandable(true);

    設(shè)置 oneTouchExpandable 屬性的值,要使 JSplitPane 在分隔條上提供一個(gè) UI 小部件來快速展開/折疊分隔條

     

    但是如果要初始化時(shí)默認(rèn)就折疊一邊的話 網(wǎng)上搜索添加下面幾句就可以了,但是驗(yàn)證了下只有在一邊沒加控件時(shí)才行

    // Hide left or top 
    splitPaneMain.getLeftComponent().setMinimumSize(new Dimension());
    splitPaneMain.setDividerLocation(0.0d);

    // Hide right or bottom
    splitPaneMain.getRightComponent().setMinimumSize(new Dimension());
    splitPaneMain.setDividerLocation(1.0d);
    posted @ 2011-11-24 12:02 CrackRen 閱讀(458) | 評(píng)論 (0)編輯 收藏
    寫個(gè)工具把不同文件夾下的文件拷貝到一個(gè)文件夾下去,碰到格問題,需要考慮到生成唯一文件名,想來想去還是使用MD5計(jì)算吧

    import java.security.MessageDigest;

    /**
     *
     * 
    @author apple
     
    */
    public class xMD5 {
        
        
    public final static String MD5(String s) {
            
    char hexDigits[] = {'0''1''2''3''4''5''6''7''8''9',
                
    'A''B''C''D''E''F'};
            
    try {
                
    byte[] strTemp = s.getBytes();
                
    //使用MD5創(chuàng)建MessageDigest對(duì)象
                MessageDigest mdTemp = MessageDigest.getInstance("MD5");
                mdTemp.update(strTemp);
                
    byte[] md = mdTemp.digest();
                
    int j = md.length;
                
    char str[] = new char[j * 2];
                
    int k = 0;
                
    for (int i = 0; i < j; i++) {
                    
    byte b = md[i];
                    
    //將沒個(gè)數(shù)(int)b進(jìn)行雙字節(jié)加密
                    str[k++= hexDigits[b >> 4 & 0xf];
                    str[k
    ++= hexDigits[b & 0xf];
                }
                
    return new String(str);
            } 
    catch (Exception e) {
                
    return null;
            }
        }
      
    }
    posted @ 2011-10-25 17:37 CrackRen 閱讀(194) | 評(píng)論 (0)編輯 收藏

     

     

    // 觸摸屏
    -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
    {
    
        for( UITouch *touch in touches ) {
    		CGPoint location = [touch locationInView: [touch view]];
    		location = [[CCDirector sharedDirector] convertToGL: location];
    
            // 各種動(dòng)作
            
            // 瞬時(shí)動(dòng)作
            // 設(shè)置坐標(biāo)
            id action0 = [CCPlace actionWithPosition:ccp(240,160)];
            // 隱藏
            id action1 = [CCHide action];
            // 顯示
            id action2 = [CCShow action];
            // 隱藏/顯示
            id action3 = [CCToggleVisibility action];
            
            // 延時(shí)動(dòng)作
            // 移動(dòng)
            id action4 = [CCMoveTo actionWithDuration:2 position:ccp(0,0)];
            id action5 = [CCMoveBy actionWithDuration:2 position:ccp(100,100)];
            // 彈跳
            id action6 = [CCJumpTo actionWithDuration:2 position:ccp(0,200) height:30 jumps:5];
            id action7 = [CCJumpBy actionWithDuration:2 position:ccp(100, 0) height:30 jumps:5];
            // 貝塞爾移動(dòng)
            ccBezierConfig bezier;
            bezier.controlPoint_1 = ccp(0, 0);
            bezier.controlPoint_2 = ccp(100, 300);
            bezier.endPosition = ccp(0,100);
            id action8 = [CCBezierTo actionWithDuration:3 bezier:bezier];
            id action9 = [CCBezierBy actionWithDuration:3 bezier:bezier];
            // 縮放
            id action10 = [CCScaleTo actionWithDuration:2 scale:4];
            id action11 = [CCScaleBy actionWithDuration:2 scale:0.5];
            // 旋轉(zhuǎn)
            id action12 = [CCRotateTo actionWithDuration:2 angle:180];
            id action13 = [CCRotateBy actionWithDuration:2 angle:-180];
            // 閃爍
            id action14 = [CCBlink actionWithDuration:3 blinks:5];
            // 色調(diào)變化
            id action15 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:0];
            id action16 = [CCTintBy actionWithDuration:0.5 red:0 green:255 blue:255];
            // 淡化到/淡入/淡出
            id action17 = [CCFadeTo actionWithDuration: 1 opacity:80];
            id action18 = [CCFadeIn actionWithDuration:1.0f];
            id action19 = [CCFadeOut actionWithDuration:1.0f];
            
            // 動(dòng)畫順序播放
            CCAnimation *animation = [CCAnimation animation];
            [animation setDelay:2];
            // 這里就添加兩幀,需要自己添加
            [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 0, 44, 34)];
            [animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 34, 44, 34)]; 
            id action20 = [CCAnimate actionWithAnimation: animation];
            
            // 組合動(dòng)作
            // 動(dòng)畫序列
            id action21 = [CCSequence actions:action19, action18, nil];
            // 重復(fù)動(dòng)作
            id action22 = [CCRepeat actionWithAction:action21 times:10];
            // 延時(shí)動(dòng)作
            id action23 = [CCDelayTime actionWithDuration:1];
            // 同時(shí)動(dòng)作
            id action24 = [CCSpawn actions:action0, action4, action21, nil];
            // 無限循環(huán)動(dòng)作
            id action25 = [CCRepeatForever actionWithAction:action21];
            
            // 擴(kuò)展動(dòng)作
            // 回調(diào)動(dòng)作
            id acf0 = [CCCallFunc actionWithTarget:self selector:@selector(CallBack1)];
            // 回調(diào)動(dòng)作,傳遞動(dòng)畫自身指針
            id acf1 = [CCCallFuncN actionWithTarget:self selector:@selector(CallBack2:)];  
            // 回調(diào)動(dòng)作,傳遞動(dòng)畫自身指針已經(jīng)一個(gè)參數(shù)
            id acf2 = [CCCallFuncND actionWithTarget:self selector:@selector(CallBack3:data:) data:(void*)2];
            id action26 = [CCSequence actions:action19, action18, acf0, action23, action0, nil];
            // 反轉(zhuǎn)動(dòng)作,只能用在有方向有順序的動(dòng)作上
            id action27 = [action9 reverse];
    
            // 速度變化
            //id ac = [CCSequence actions:action9,action27,nil];
            id actiontest = [CCMoveBy actionWithDuration:0.5 position:ccp(200,0)];
            id  ac = [CCSequence actions:actiontest,actiontest, nil];
            // 漸快
            id action28 = [CCEaseIn actionWithAction:ac rate:3];
            // 漸慢
            id action29 = [CCEaseOut actionWithAction:ac rate:3];
            // 先漸快再漸慢
            id action30 = [CCEaseInOut actionWithAction:ac rate:3];
            // 正弦波移動(dòng)
            id action31 = [CCEaseSineIn actionWithAction:ac];
            id action32 = [CCEaseSineOut actionWithAction:ac];
            id action33 = [CCEaseSineInOut actionWithAction:ac];
            // 由極慢至極快
            id action34 = [CCEaseExponentialIn actionWithAction:ac];
            // 由極快到極慢
            id action35 = [CCEaseExponentialOut actionWithAction:ac];
            // 由極慢至極快 再由極快到慢
            id action36 = [CCEaseExponentialInOut actionWithAction:ac];
            // 手動(dòng)設(shè)定速度,可通過SetSpeed不斷調(diào)整
            id action37 = [CCSpeed actionWithAction:ac speed:(CCRANDOM_0_1() * 5)];
    
            [sprTest runAction:action37];
        
    	}  
    }
    // 回調(diào)函數(shù)1
    - (void) CallBack1
    {
    	[sprTest runAction:[CCTintBy actionWithDuration:2 red:255 green:0 blue:255]];	
    }
    
    // 回調(diào)函數(shù)2
    - (void) CallBack2:(id)sender
    {
        [sender runAction:[CCTintBy actionWithDuration:1 red:255 green:0 blue:255]];
    }
    
    // 回調(diào)函數(shù)3
    -(void) CallBack3:(id)sender data:(void*)data
    {
    	[sender runAction:[CCTintBy actionWithDuration:(NSInteger)data red:255 green:0 blue:255]];	
    }
     
    posted @ 2011-10-14 13:18 CrackRen 閱讀(954) | 評(píng)論 (0)編輯 收藏

     

     

       //
        -(void) startMenu:(id) sender
        {
            CCScene* scenec = [CCTestScene scene];
            //部落格------
            //CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];
            //近遠(yuǎn)-遠(yuǎn)近-----
            //CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];
            //另一個(gè)layout左側(cè)進(jìn)入(視覺感覺是屏幕右移)
            //CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];
            //另一個(gè)layout右側(cè)進(jìn)入(視覺感覺是屏幕左移)
            //CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];
            //另一個(gè)layout上側(cè)進(jìn)入(視覺感覺是屏幕下移)
            //CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];
            //另一個(gè)layout下側(cè)進(jìn)入(視覺感覺是屏幕上移)
            //CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];
            //當(dāng)前屏幕被分為3列,兩則下移,中間上移
            //CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];
            //當(dāng)前屏幕被分為3列,兩則左移,中間右移
            //CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];
            //扇形轉(zhuǎn)換-----
            //CCTransitionRadialCW *transitionScene = [CCTransitionRadialCW transitionWithDuration:3 scene:scenec];
            //平面旋轉(zhuǎn)-----
            //CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];
            //近-遠(yuǎn)-跳動(dòng)------
            //CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(X軸)--(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)--------
            //CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(Y軸)-(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)-------
            //CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(X,Y軸)---(還有種從近到遠(yuǎn),從遠(yuǎn)到近的感覺)-----
            //CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];
            //另外一個(gè)layout左側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
            //CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];
            //另外一個(gè)layout右側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
            //CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];
            //另外一個(gè)layout上側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
            //CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];
            //另外一個(gè)layout下側(cè)進(jìn)入覆蓋當(dāng)前l(fā)ayout
            //CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(X軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
            //CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(Y軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
            //CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];
            //立體反轉(zhuǎn)(X,Y軸)--2D平面反轉(zhuǎn),沒有遠(yuǎn)近感
            //CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];
            //實(shí)體-透明-實(shí)體(默認(rèn)無顏色,可以附帶顏色)
            //CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];
            //另外一個(gè)直接漸變覆蓋當(dāng)前l(fā)ayout
            //CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];
            //移動(dòng)(方格狀)部落格,從左下往右上
            //CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];
            //移動(dòng)(方格狀)部落格,從右上往左下
            CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];
            //移動(dòng)(長矩形,寬度是屏幕寬)部落格,從下往上
            //CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];
            //移動(dòng)(長矩形,寬度是屏幕寬)部落格,從上往下
            //CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];
            [[CCDirector sharedDirector] replaceScene: transitionScene];
        }
      
    posted @ 2011-10-11 13:57 CrackRen 閱讀(281) | 評(píng)論 (0)編輯 收藏

     

    BOOL Download( CString szURL, CString szDstFile )
    {
    	BOOL res = false;
    	CInternetSession Session;
    	CHttpFile *pHttpFile = NULL;
    
    	try{
    		pHttpFile = (CHttpFile*)Session.OpenURL(szURL);
    	}catch(CInternetException * m_pException){
    		pHttpFile = NULL;
    		m_pException->m_dwError;
    		m_pException->Delete();
    		Session.Close();
    		res = false;
    	}
    
    	CString strLine;
    	CFile xmlFile;
    	BOOL bResult = xmlFile.Open(szDstFile, CFile::modeCreate | CFile::modeWrite);
    	if(pHttpFile != NULL && bResult)
    	{
    		while(pHttpFile->ReadString(strLine) != NULL)
    		{
    			xmlFile.Write(strLine, strLine.GetLength());
    		}
    		xmlFile.Close();
    		res = true;
    	}
    	else
    	{
    		res = false;
    	}
    
    	Session.Close();
    	pHttpFile->Close();
    	delete pHttpFile;
    	pHttpFile = NULL;
    	
    	return res;
    }
     
    posted @ 2011-08-31 16:35 CrackRen 閱讀(145) | 評(píng)論 (0)編輯 收藏
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